Rauthr
Rauthr
About
- Username
- Rauthr
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Discussions
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Like the title says, I have noticed some bases were having iron claws and bolt shooter traps placed behind corrosive cubes. After a bit of testing, I was able to determine that if you place a trap behind a corrosive cube that is active on the first wave, then the trap will not be able to detect the player (ever) however if you make the corrosive cube a second wave activation, then whenever the3 comments 121 views last activity
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So I've built up a few burial sites and have noticed a growing trend... Either a raider blows through my base in 5-10 minutes with 0-3 deaths, or they quit after 4-8 deaths. I have a couple that have "tricky" corners that get maybe 1 or 2 kills before the raider learns it and it's no longer a threat, or I have a somewhat strategically laid out "kill-box" that uses maybe 1500 of my trap quota (i4 comments 101 views last activity
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I just activated my 3rd base. I saw that a pair of players (in a duo) raided my base, and took 7 minutes before they quit without collecting my Genmat, yet the replay showed their run as 0-deaths. I watched their replay, and they actually died a total of 9 times before they quit, several times they both died and had to start over. I then rewatched a few of the replays on my other bases and a c24 comments 441 views last activity
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So first off, I really enjoyed what was demo'ed during the Open Beta. My brother on the other had quit after a couple maps that he considered "impossible" despite being in the "Easy" category. From the descriptions he gave, compared to those of others I found here in the forums, these where most likely "Cheese/Troll" maps that either take MANY deaths to learn (at least for a fresh player), and/o3 comments 31 views last activity