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Psykoala

Psykoala

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Psykoala
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  • Just had this thought and I can't seem to find big downsides So pretty much a killer who just camps a hook in order to fast tunnel down the first survivor he catches - which in all sane eyes of both sides should not be a very fun and interactive strategy - can be easily punished for this if the rest of the team has more time to do objectives. This should let camping as a valid strategy die out
    2 comments 41 views last activity
  • With the new patch I noticed that the movement is much more sensitive, and despite me having it on 0 anyways, it is too high now. Something changed, and it's weird not being able to lower it to your comfort zone? Anyone else experiencing similar?
    1 comments 91 views last activity
  • This is something that's been super annoying since the very first time I touched the game. It's equally terrible for both Killer and Survivor when you can't see the only area you need to be able to see because of those notification bubbles. When a Killer hooks another survivor you can't tell if he's going towards you or doing something else and as a killer you can't see what's going on at the spo
    1 comments 12 views last activity
  • Proven as of months of gameplay, the perk is basically extinct. It was very situational before and on some maps almost a complete waste already, but now it's just dead. I played 80% Killer prior to its nerf and never thought of it as too strong. There is certain loops where it comes in handy, but then again, it really takes a lot of skill from the survivor to pull it off to be useful. It is rea
    20 comments 131 views last activity
  • It's already easy enough to max out Objective, why would a clear survival achievement be accounted towards objective?! The hatch is not even a standart objective to be used at all. Also, Survival Points might be the hardest to max out anyways. This must be a bug?
    Mod
    5 comments 31 views last activity
  • EDIT: I no longer really stand behind this initial idea. Read through the thread to pick up the change we're brainstorming on - it more resolves around giving the Survs a chance to cope with IF and WHERE the Spirit is phasing instead of limiting her power usage. ---------------------------------------------------------------------------------------------------------------------------------------
    26 comments 271 views last activity
  • This problem is as old as the game. Some Perks (both surv & killer) and especially Killers are super powerful on certain maps, but just as weak on certain others. Resulting in a lot of "not so fun" matches. Some maps make certain surv perks completely irrelevant, but more so are some Killers just insanely restricted or, in some cases, enhanced on specific maps. For example, as I play huntre
    10 comments 111 views last activity