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PriestessPoppy

PriestessPoppy

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PriestessPoppy
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  • https://i.imgur.com/BNH19Um.gif I've been playing since 2019 and I've endured a lot, but my mind cannot comprehend how this is still a thing in the game. Killer ping was 180ms, mine was 38ms, I don't see why I should be penalized and he should be rewarder, even a killer with 80ms wouldn't have hit that, why did he get the kill while another killer wouldn't have gotten i
    13 comments 411 views last activity
  • As per my stats.deadbydaylight.com stats, I have a 43% escape rate and a 78% killrate, survivor in solo queue just seems impossible to play right now. Peopl;e are disconnecting and giving up more than 60% of my games probably and the players are just not good enough to survive tunneling. I know people did not like the anti-tunneling changes but really right now survivors in solo q really need som
    78 comments 1,778 views last activity
  • It's been 5 months since the "health chapter" was announced we got many delays in development and all of that for literally nothing. They're just taking a 3 months vacation, that's why they pushed back the nect chapter. Not only basically EVERYTHING on the PTB is getting reverted, but we didn't even get significant bug fixes. Huntress's hatchets have been disappearing mid air for 9 months and Dea
    28 comments 801 views last activity
  • The Ghoul is still the lowest skill floor most reward killer and has been for an unacceptable long time for a live game that still gets updated so frequently. A killer with that much mobility and control should not have a free hit or such a fast pallet vault or give you 50% hindered while he vaults a pallet. There is no counterplay to first hit and it feels soooo frustrating, just like when he va
    1 comments 131 views last activity
  • SUMMARY OF THE ISSUE: Pressing alt+tab or changing the game from full-screen to windowed or viceversa freezes your game, wich prevents you from dying to end game collapse as a survivor and avoids you getting pallet/flashbang/flashlight/headon saved. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: At the end of End Game Collapse just spam alt+tab while also pressing W or any dir
    0 comments 51 views last activity
  • I suggest to killswitch Deathslinger untill their aim animation is back, it is pretty unfair and gamebreaking not being able to react to a killer power because no visual or sound clues are playing
    0 comments 21 views last activity
  • The fact that The Doctor can interrupt unhooks is super frustrating, soloq is already hard as it is, randoms are never going to coordinate or even just understand that two people are needed for the unhook, otherwise it is just impossible
    1 comments 31 views last activity
  • SUMMARY OF THE ISSUE: You can no longer crouch to avoid The Nemesis Tentacle Strike over a window PLATFORM: PC / Applies to all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Vault a window, crouch, The Nemesis will still be able to hit you VIDEO: https://streamable.com/m2l1r8 PLAYER LOGS: Player logs are required from PC players only.
    7 comments 211 views last activity
  • Who else thinks hit validation is long due for a pass? Especially on Vaults, now that the game shows the killer ping, it is super clear that as a killer the higher your ping the better advantages you've got, until a certain threshold of course. It is frustrating and unfair for survivors and for killers with a good ping, why should I find myself thinking "If I had 30ms more that would've hit", why
    25 comments 811 views last activity
  • Chucky has been bugged for half a year, with Scamper canceling and M1 during Slice n' Dice. There is no way they didn't even attempt to fix him, he's already a powerful killer with a super low skill floor and ceiling, if they keep these bugs in the game he's literally unbeatable in a chase. These bugs need to be a top priority right now, they've been in for too long
    Mod
    2 comments 81 views last activity
  • I've been running reassurance since release, I love that perk since it punishes a boring playstyle and encourages killers to leave the hook to go for chases. I just played a game where a Bubba was only camping basement, far enough for anti-camp not to trigger but close enough to down you before getting downstairs. Luckily my soloq team was smart enough to ignore the camped guy and pump gens in or
    22 comments 751 views last activity
  • I don't understand the balance philosophy of the devs, removing fast vaults after falling (check 7.4.0 patch notes) means they don't really like bugs that allow you to "bypass" limitations "coded" into the game for balance, but Wesker sliding on walls and Blight hug teching and Oni doing 180s during dashes did not get fixed, so I guess they selectively choose what intended mechanics you can break
    33 comments 1,122 views last activity
  • Have the "Vault Prompt" have an higher priority than "Enter Locker" while running from every angle, or just have different keybinds for lockers and vaults.
    1 comments 12 views last activity
  • https://www.youtube.com/watch?v=sBCWLumg4W8 Here is a clip of me chasing a bot for more than 2 minutes to get them to finish my heal (about 95% healed already), and the bot actively avoiding me and then leaving before healing me through the gate. Bot priorities are all wrong, why wouldn't it heal an injured teammate that it had close for such a long time?
    0 comments 11 views last activity
  • Why are the devs reverting the fast vault changes? Fast Vaults giving you the same distance as medium and slow vaults makes no sense, it's like after a fast vault all momentum is lost and you get teleported to the ground. They weren't even that strong, you just had to get used to it as a killer, since that changed, just like when they changed the basic attack recovery time so the killer could clo
    13 comments 581 views last activity
  • While cloaked, The Wraith, used to get stunned for double the time of a normal stun, now I noticed in game that this does not happen anymore. I tried looking for this change in the patch notes but I couldn't find anything, I usually read patch notes as soon as they come out, but it could be possible that I missed something so I gave it a double-check. This is kind of weird because being fast and
    4 comments 171 views last activity
  • Hello everyone, we all know that Dead by Daylight is a game... well... with lots of performance issues. With Unreal Engine 5 coming very soon (it's the Dead by Daylight engine) with its own Plugin to support DLSS 2.0, I thought DBD could implement that feature in the game since it's gonna be much easier for developers now! It would be really healthy for the game, since it's gonna help performance
    6 comments 541 views last activity
  • Hello everyone, today I'm here to say that a project I've been working on for quite a while is finally out! It's a Dead by Daylight Social Network called Stats by Daylight. Here you can see the stats of other Steam Players and interact with them thanks to some functionalities such as "Favorite Perks Builds". After logging-in through Steam, you can customize your profile for other players to see
    0 comments 1 views last activity