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PixelBush

PixelBush

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PixelBush
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  • It's no secret that Krasue's release has been… seismic, shall we say? The crux of the issue seems to be her pallet vault: it translates to free hits way too easily in Head Form and makes her chase feel entirely un-interactive. Most of the time, when a Killer gets too many free hits because of their pallet vault they're HEAVILY penalised for it by major nerfs. I think there's an opportunity here
    1 comments 31 views last activity
  • SUMMARY OF THE ISSUE: See title. Using your power gives you the Undetectable and puts you on cooldown, but does not set the drone up. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: At some point not long after hooking a Survivor, deploy a drone. This happens sometimes, but not 100% consistently (twill happen several times a game). This happened across several matches. VIDEO:
    0 comments 42 views last activity
  • Title says it all, I think. The "Q3-Q4 2025" drop date for the Merchant rework looks like it's absolutely not happening now, between the focus on QOL changes for the year and the non-starter design previews that have been dragged back to the drawing board. On one hand, I respect the priorities: you guys can't do everything at once. But on the other hand, the balance team did shove a high-C ti
    4 comments 91 views last activity
  • SUMMARY OF THE ISSUE: Skull Merchant's drones do not rotate like they should, even without the Low Power Mode addon equipped. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Place a drone. If it does not work, place another. After a few attempts, you will see. About 1/3rd of all placed drones have this issue. VIDEO: https://drive.google.com/file/d/1rf6Nyn74lg8Bejws3PEnZDIuECuR
    2 comments 151 views last activity
  • Everyone knew this was going to happen. Let's go through the changes to Skull Merchant with a nit comb and talk about what makes these changes such a comprehensive failure. Stealth Mode going means that the setup playstyle where you leave drones in the environment and hide them to catch people out is totally invalidated. Moving at 110% while holding radar out punishes you for using your tracki
    77 comments 2,855 views last activity
  • Ever since the All Things Wicked release, Dissolution hasn't worked on every injury like it should, and did until recently. Clawtrap attachments used to trigger Dissolution as long as the SM wasn't Undetectable when the clawtrap applied, but now injuries inflicted via clawtraps will never or almost never proc Dissolution regardless of the Killer's Terror Radius. To replicate, simply put Dissolut
    0 comments 21 views last activity
  • Skull Merchant 2.0 received a ton of major changes between her PTB and live release. Despite being a major improvement on her prior iteration, SM could do with some follow up changes to make her windows of counterplay in chase clearer, clean up some messes that adding the drone rotation mechanic have created and make getting claw-trapped more lethal as a chase tool without reducing Survivor agenc
    36 comments 1,323 views last activity
  • Right now, Twins are effectively a non-Killer. Twins being unpopular is no secret, but right now the Killer has literally never been less attractive (hell arguably, no Killer has ever been less attractive). If you want to play Twins in 2023 you have to deal with: -at least 7 detrimental bugs, three of which have been around more than 18 months and one of which breaks the Killer completely if yo
    15 comments 341 views last activity
  • If there are two lockers next to each other (e.g. the two next to each other in the basement) with Survivors in them and one Survivor Head On's you while you search the locker with the other one in it, the Survivor you search for is sealed in the locker and unable to leave or be removed. The interaction to open the locker will not appear on your screen and the Survivor will get crows but be unab
    3 comments 132 views last activity
  • Typically new Killers get balance updates in the second midchapter after their release - has Artist's been delayed? Or is she gonna stay the way she is? And before anyone draws any conclusions, I'm not petitioning for her to get buffed or nerfed. I'm just interested to see as an Artist enthusiast who wants to make a guide on her without risking the information in it becoming instantly outdated.
    11 comments 251 views last activity
  • We warned you from PTB, that Exponential would make Twins unplayable if neither the perk nor the power were changed. And now the newest Boon perk makes it so that Twins can't pick a Survivor up because their fatigues are so long that Survivors can pick themselves up faster than you can. This is something you should be testing for in the perk design stage. If a perk makes a Killer power that's on
    93 comments 1,831 views last activity
  • Twins have never been a perfect Killer. They're clunky, over-reliant on slugging due to picking up Survivors being unnecessarily time consuming and Victor being left under hooks is something that should never have left the PTB. The last two releases have been... let's say, unkind to them. Circle of Healing has made playing Twins pretty damn difficult, since they are very reliant on the Survivors
    44 comments 701 views last activity
  • After the changes in the All-Kill midchapter (which nerfed Victor's post-hit cooldown from 3 to 5 seconds), the Twins have kind of been ignored by BHVR. They are a wonderful Killer but they do need some polishing, and unlike Trickster (who has been constantly tweaked and adjusted), Twins got one number adjusted and that was it. It's painfully clear that Twins need sorting out. Their fatigues ar
    47 comments 832 views last activity
  • The biggest issue with Pig BY FAR is how RNG-reliant her Reverse Bear Traps are (a 1-box trap is pretty much a total waste of a trap), with the second biggest issue being how her once-legendary endgame has been gutted by the introduction of the EGC and the fact that Survivors can leave with inactive traps on, leaving her more or less without a power once the gates are powered. So what do we thin
    2 comments 51 views last activity
  • Since the Resident Evil Chapter went live, Victor's height detection is now way more unforgiving than it used to be. You used to be able to jump into windows and on top of objects or walls that were as tall as him or shorter (such as the wire spools, brick boxes and tank tracks on Macmillan, the blue benches on Haddonfield, the low wall/log loops on Red Forest maps and the boxes holding the hig
    0 comments 11 views last activity
  • I've been testing it lately; looks like Parkour Twins (Where you put Victor on top of objects like Macmillan spools or brickboxes, Mother's Dwelling logs or inside windows) is dead because Victor's height detection is a lot less forgiving. Now he dies if he's on top of almost anything (which causes issues on maps like The Game where he'll just die standing on the wrong piece of floor sometimes).
    7 comments 141 views last activity
  • 99% of suggested changes to Killers I see, especially to the Twins, are from people who don't play them and never will. These people do not understand the Twins at a fundamental level, what makes them appealing and what should or should not be changed to preserve that appeal. With that in mind, future Twins changes should prioritise these four things. This are in descending order of priority.
    9 comments 211 views last activity
  • This nerf just makes the Twins feel awful to play without actually solving their problems. Where is the anti-camping failsafe that people like Otz and myself have been vouching for? Victor can be put under a hook and someone hooked on top of him, but apparently not getting DS'd for downing someone is too much to ask. Meanwhlie you're given a swirlie by the BHVR development team for daring to do
    34 comments 1,031 views last activity
  • ...this new change is truly bizarre to me. By increasing the cooldown on a successful Victor hit from 3 seconds to 5, what's effectively happening right now is the Twins are being made easier to play against. That's fundamentally what this change is: if you're a smart Survivor who stays bunched up when you're injured and insta-kicks Victor in the 3 second window on live anyway, this change doe
    33 comments 591 views last activity