Pillarman
Pillarman
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Right now, regardless of how good, balanced or unique a hex perk is, it's still a major crapshoot to run it, given that survivors can spawn right next to it, and even if they don't a lot of totems are in the open anyway. What I'd like to see is, when 1 hex perk is equipped, ALL totems become hex totems, and the effectiveness of the perk varies depending on how many totems are left in the game0 comments 21 views last activity