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Pillarman

Pillarman

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Pillarman
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  • Right now, regardless of how good, balanced or unique a hex perk is, it's still a major crapshoot to run it, given that survivors can spawn right next to it, and even if they don't a lot of totems are in the open anyway. What I'd like to see is, when 1 hex perk is equipped, ALL totems become hex totems, and the effectiveness of the perk varies depending on how many totems are left in the game
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