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Peanits

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  • The Player Test Build is an early build of the final release available through a BETA-branch of the Steam version of Dead by Daylight. As with all early builds, there are some bugs and known issues that the team is already working on. Please check our list in the Patch Notes before playing, and leave us your feedback and additional bug reports in the lin
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  • Back so soon? Welcome back to the Developer Update, a series of posts detailing some upcoming changes to Dead by Daylight. Previously we went through a ton of changes, and we’ve got just as much in store today. If you haven’t read part 1 yet, you can find it here: https://forum.deadbydaylight.com/en/discussion/281832/mid-chapter-develope
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  • We’re back with another Developer Update, a series of posts outlining some of the upcoming changes to Dead by Daylight. You read that title correctly, this is part one; there’s so much to cover this time around that we couldn’t fit it all in one post. (And the writer passed out halfway through typing this.) Killer Updates
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  • SCHEDULE All platforms: September 21, 11 a.m. ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/296
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  • RELEASE SCHEDULE NOTE : While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after. The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. ALL PC & CONSOLE PLATFORMS Update: 11 AM EST DLC: 12 PM EST Skill Based Ma
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  • We’re back with another Developer Update, a series of posts where we go into detail on some upcoming changes to Dead by Daylight. Skill-Based Matchmaking For a while now, we’ve been running tests for the Skill-Based Matchmaking (SBMM) system—which uses ratings to match you with other players rather than ranks
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  • The Player Test Build is an early build of the final release available through a BETA-branch of the Steam version of Dead by Daylight. As with all early builds, there are some bugs and known issues that the team is already working on. Please check our list in the Patch Notes before playing, and leave us your feedback and additional bug reports in the lin
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  • SCHEDULE All platforms: August 10, 11 a.m. ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/291
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  • Skill Based Matchmaking (SBMM) has been enabled for testing on live servers. This test is expected to end August 16, but may be cut short if any issues arise. What is SBMM? SBMM is a new type of matchmaking that uses a hidden skill rating instead of ranks to create fairer matches. This rating increases when you do well and decreases when you do poorly.
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  • SCHEDULE PC / XBOX / Playstation: July 27, 11 a.m. ET Switch: TBD July 2021 Developer Update https://forum.deadbydaylight.com/en/discussion/262994/developer-update-july-2021 PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/290
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  • SCHEDULE PTB goes live: July 7, 11 a.m. ET July Developer Update https://forum.deadbydaylight.com/en/discussion/262994/developer-update-july-2021 HOW TO ACCESS THE PTB https://forum.deadbydaylight.com/en/discussion/26/ PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/289 HOW TO REPORT BUGS https://forum.dead
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  • RELEASE SCHEDULE NOTE : While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after. The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. All PC & console platforms Update: 11 AM EST DLC: 12 PM EST Reveal Trail
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  • Hey folks, it’s Patrick! Your friendly Lead Game Designer on Dead by Daylight, and I’m here to talk about the recent Matchmaking test. First of all, a big thanks to everyone who played during the 48 hour test! The data we have gathered, along with general feedback has been extremely useful for the team. "What is SBMM, anyway?" SBMM stands for “Skill B
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  • SCHEDULE PTB goes live: May 25, 2 PM ET CONTENT New Killer: The Nemesis New Survivors: Jill Valentine & Leon S. Kennedy New Map: Raccoon Police Department HOW TO ACCESS THE PTB https://forum.deadbydaylight.com/en/discussion/26/ PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/285 HOW TO REPORT BUGS https://forum.deadbyday
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  • SCHEDULE All platforms: May 19, 11 a.m. ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/283
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  • SCHEDULE All platforms: May 11, 11 a.m. ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/282
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  • PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/281 RELEASE SCHEDULE All Platforms Update planned: 11 AM EDT Developer Update | April 2021 https://forum.deadbydaylight.com/en/discussion/241887/developer-update-april-2021 Rift Changes We've made some changes to help make the upcoming Rift easier to level up. Che
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  • SCHEDULE All platforms: April 14, 11 a.m. ET Trickster Changes https://forum.deadbydaylight.com/en/discussion/240987/news-upcoming-trickster-changes PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/280-4-6-1-bugfix-patch
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  • SCHEDULE PTB goes live: April 13, 2 PM ET Developer Update | April 2021 https://forum.deadbydaylight.com/en/discussion/241887/developer-update-april-2021 Trickster Changes https://forum.deadbydaylight.com/en/discussion/240987/news-upcoming-trickster-changes NOTE: These Trickster changes will also appea
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  • We’re back with another Developer Update, a series of posts going over the biggest changes coming to Dead by Daylight. This time around, we’ll cover a long list of Killer, perk, and quality of life updates that’ll appear in the upcoming Player Test Build (PTB). Killer Updates The Nightmare For some time, The Nightmare has stood out from the crowd w
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  • Good news, everyone! We’ve prepared some changes to The Trickster in time for the 4.6.1 Bugfix Patch. Our goals with these changes are to make him feel better to play, as well as giving him a slight boost in power without feeling oppressive to play against. Keep Up Increased movement speed while throwing knives from 3.68 -> 2.68m/s to 3.86 -&gt
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  • RELEASE SCHEDULE NOTE : While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after. The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Update: 11 AM EST DLC: 12 PM EST WINDOWS STORE Update: 11 AM EST D
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  • SCHEDULE PTB goes live: March 2, 11 AM ET CONTENT New Killer: The Trickster New Survivor: Yun-Jin Lee Colorblind Modes Chat Filters Various Perk & Killer changes Developer Update | March 2021 https://forum.deadbydaylight.com/en/discussion/231260/developer-update-march-2021 HOW TO ACCESS THE PTB https://forum.deadby
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  • We’ve prepared a bite-sized Developer Update- a series of posts where we go over everything happening with Dead by Daylight. This one will be a little more brief than usual and go over some of the major changes in the 4.6.0 update as well as our future plans for hot topics. 4.6.0 Update Decisive Strike We’ve made some changes to one of the most disc
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  • SCHEDULE All platforms: 11 a.m. EST PATCH NOTES https://forum.deadbydaylight.com/en/kb/patchnotes
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  • Schedule All platforms: 11 a.m. EST Next Steps https://forum.deadbydaylight.com/en/discussion/227672/news-4-5-0-next-steps PATCH NOTES https://forum.deadbydaylight.com/en/kb/patchnotes
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  • Following the 4.5.0 update, we have been closely monitoring feedback on a few different key changes. Already we have begun making changes, and we would like to address as many as we can in one go. HUD Update Above is a work in progress preview of the changes we’ll be making to the HUD for the 4.5.2 update. Pleas
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  • RELEASE SCHEDULE All platforms Update: 11 AM EST Tome VI: DIVERGENCE | Trailer https://www.youtube.com/watch?v=5WbM1Q25d-g THE REALM BEYOND | PART 4 https://www.youtube.com/watch?v=7SqbMI3l648 Click here for more details: https://deadbydaylight.com/en/news/the-realm-beyond Developer Update: January 202
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  • SCHEDULE PTB goes live: January 12th, 11 AM ET CONTENT Visual Update: Crotus Prenn Asylum Visual Update: Gideon Meat Plant Survivor Locomotion Animation Update In-game HUD Update The Clown Gameplay Update Various Perk & Killer changes Dev Tapes: Volume 1 https://youtu.be/c49bZQ3a2UA If you prefer to read the changes,
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  • A new year is upon us, and we’re ready to kick it off in a big way. Welcome to our January Developer Update, a series of blogposts delving into upcoming changes making their way to Dead by Daylight. If you prefer to watch the update instead, check out our first ever Dev Tapes here: https://youtu.be/c49bZQ3a2UA The Clown: Gamepla
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  • RELEASE SCHEDULE The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Planned: 11:00 AM EST WINDOWS STORE Planned: 11:00 AM EST PLAYSTATION Planned: 11:00 AM EST XBOX Planned: 11:00 AM EST SWITCH Planned: 11:00 AM EST STADIA Planned: 11:00 AM EST PATCH NOTES https://fo
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  • We are a week out from the release of the 4.4.0 update, and we wanted to take a minute to acknowledge: This release brought more known issues and bugs than usual, and for that we would like to apologize. We’d like to pull back the curtain and offer some insight into our decision to release the update in its current state, as well as what our next steps ar
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  • Hit VAlidation This bugfix patch includes a fix to the Oni issue linked to Hit Validation -- we will be re-enabling Hit Validation shortly. RELEASE SCHEDULE The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Planned: 11:00 AM EST WINDOWS STORE Planned: OUT NOW PS4 Planned:
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  • RELEASE SCHEDULE NOTE : While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after. The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Update: 11 AM EST DLC: 12 PM EST WINDOWS STORE Update: 11 AM EST D
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  • It’s been a little over a week since Chapter 18 hit the Player Test Build, and we’ve prepared some changes based on the feedback we’ve received. We would like to make these changes clear before the Chapter releases so you can make an informed decision about your purchase. As the release approaches, our time to make these changes are limited. As a resul
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  • This weekend, Bloodlust will be temporarily disabled on the live version of the game. Why? Bloodlust was originally introduced as a means to help the Killer catch up to Survivors at strong window loops. At the time, these loops were safe enough that the Survivor would gain a significant amount of distance each time the vaulted the window, making it im
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  • SCHEDULE PTB goes live: November 10th, 11 AM ET CONTENT New Killer: The Twins New Survivor: Élodie Rakoto Visual Update: Mount Ormond Resort Visual Update: Autohaven Wreckers HOW TO ACCESS THE PTB https://forum.deadbydaylight.com/en/discussion/26/ PATCH NOTES https://forum.deadbydaylight.com/en/kb/patchnotes HOW TO REPORT BUGS https://f
    0 comments 26,021 views last activity
  • RELEASE SCHEDULE The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Planned: 11:00 AM EDT WINDOWS STORE Planned: 11:00 AM EDT PS4 Planned: 11:00 AM EDT XBOX Planned: 11:00 AM EDT SWITCH Planned: 11:00 AM EDT STADIA Planned: 11:00 AM EDT PATCH NOTES https://forum.dead
    0 comments 11,831 views last activity
  • RELEASE SCHEDULE The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Planned: 11:00 AM EDT WINDOWS STORE Planned: 11:00 AM EDT PS4 Planned: 11:00 AM EDT XBOX Planned: 11:00 AM EDT SWITCH Planned: 11:00 AM EDT STADIA Planned: 11:00 AM EDT PATCH NOTES https://forum.dead
    0 comments 45,961 views last activity
  • RELEASE SCHEDULE The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Planned: 11:00 AM EDT WINDOWS STORE Planned: 11:00 AM EDT PS4 Planned: 11:00 AM EDT XBOX Planned: 11:00 AM EDT SWITCH Planned: 11:00 AM EDT Stadia Planned: 11:00 AM EDT September Developer Update htt
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  • SCHEDULE PTB goes live: September 29th, 11 AM ET CONTENT The Executioner tweaks Various perk updates MacMillan Estate graphical update For more information, check out the September 2020 Developer Update: https://forum.deadbydaylight.com/en/discussion/194208 HOW TO ACCESS THE PTB https://forum.deadbydaylight.com/en/discussion/26/ PATCH NOTES
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  • Welcome to the September Developer Update, a series of blogposts where we discuss upcoming changes and features making their way to Dead by Daylight. Chapter 16 Review With the upcoming Mid-Chapter, we are kicking off a new initiative to review the previously released Chapter (the Killer, their Perks, and the Survivor’s Perks) and make any changes th
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  • RELEASE SCHEDULE STEAM Planned: 11 AM EDT WINDOWS STORE Planned: 11 AM EDT PS4 Planned: 11 AM EDT XBOX Planned: 11 AM EDT SWITCH Planned: 11 AM EDT PATCH NOTES https://forum.deadbydaylight.com/en/kb/patchnotes
    0 comments 60,171 views last activity
  • RELEASE SCHEDULE NOTE : While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after. The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. STEAM Planned: 11 AM EDT WINDOWS STORE Planned: 11 AM EDT PS4 NA Plann
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  • Today we’re activating the Hit Validation Beta on the live version of the game. This feature aims to greatly reduce anomalous hits during gameplay. This article goes into detail on how the feature works and how it will positively impact on the game. Our goal with Dead by Daylight is to provide an online game that is as clean and fun as possible. The Hit Validation Beta has the same goal; improv
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  • We have been hard at work creating a fix for Error Code 112 (sync error), and we have a potential fix ready for testing. Since this issue only happens to certain people, we want to make sure it is working properly before we push it out for everyone. We are looking for volunteers! In order to ensure that everything goes smoothly, we are looking for volunteers who: Regularly experience error co
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  • Visionary You’re remarkably focused on your means of escape. You see generator’s auras within 32/32/32 meters. Anytime a generator is completed, Visionary has a cooldown of 20/18/16 seconds. Desperate Measures You refuse
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  • SCHEDULE PTB goes live: August 18th, 11 AM ET Content New Chapter Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors. Plan your escape
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  • Recently, we've asked you for questions about the 4.1.0 update. We've gathered a few of the most upvoted questions and had them answered by the team. We're hoping to update this post with answers to more questions sometime next week. Q: Why change the auras? The auras were the source of quite a few technical headaches. The rework of the aura system was intended to give our programming team
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  • RELEASE SCHEDULE STEAM Planned: 11 AM EDT WINDOWS STORE Planned: 11 AM EDT PS4 Planned: 11 AM EDT XBOX Planned: 11 AM EDT SWITCH Coming next week PATCH NOTES https://forum.deadbydaylight.com/en/kb/patchnotes
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