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Peanits

Peanits

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Peanits
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  • The Design a Cosmetic Contests are back! Do you have a dream outfit or charm you've always wanted to see in the game? Now is your chance to make it a reality. The winning entry in each category will be turned into actual cosmetics in the game! Categories Survivor Outfit: https://woobox.com/2vjxv7 Killer Outfit: https://woobox.com/ox5rp8 Survivor C
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  • The 6.6.0 update is here. This updated includes the Tools of Torment Chapter, a visual update to the Red Forest Realm, and various quality of life and balance changes. Release Schedule Update releases: 11AM ET DLC releases: 12PM ET Note: These times are estimates and may very from platform to platform. New Chapter: Tools of Torment Keep your eyes
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  • This PTB includes the upcoming Tools of Torment Chapter, a visual update for the Red Forest Realm, customizable loadouts for Survivor bots, and various quality of life features & balance changes. RELEASE SCHEDULE PTB goes live: 11AM ET CHAPTER CONTENT New Killer: The Skull Merchant New Survivor: Thalita Lyra New Survivor: Renato Lyra Updated M
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  • The 6.5.2 update releases today, bringing fixes to fixes to some of the top reported issues since the Mid-Chapter launch - The Mangled status effect, Huntress' Lullaby, RPD generator spawns, and more! Release Schedule Update Releases: 11AM EDT Note: These times are estimates and may vary slightly per platform. Patch Notes https://forums.bhvr.com
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  • The 6.5.1 update releases today, introducing generator progress to the Survivor HUD and various bug fixes. Release Schedule Update Releases: 11AM EDT Note: These times are estimates and may vary slightly per platform. Patch Notes https://forums.bhvr.com/dead-by-daylight/kb/articles/373
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  • The 6.5.0 update releases today, introducing a variety of balance changes and quality of life improvements. Release Schedule Update Releases: 11AM EDT Note: These times are estimates and may vary slightly per platform. Patch Notes https://forums.bhvr.com/dead-by-daylight/kb/articles/371 Survivor Activity HUD
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  • This PTB includes a variety of quality of life changes, such as the Survivor Activity HUD, an in-game challenge tracker, and an improved queuing experience. Along with it, we've made some balance changes to The Nurse, The Knight, and the Eryie of Crows map. Release Schedule PTB goes live: 11AM ET Content Some notable additions in this update are: Su
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  • The 6.4.0 update releases today, introducing a new Chapter, Forged in Fog, as well as new features such as Bots in Custom Matches. Release Schedule Update Releases: 11AM EDT DLC Releases: 12PM EDT Note: These times are estimates and may vary slightly per platform. Patch Notes https://forum.deadbydaylight.com/en/kb/articles/365 New Chapter:
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  • The Public Test Build (PTB) has come and gone, and you’ve left us with plenty of feedback to review. The team has been hard at work addressing your suggestions and concerns, and we have a handful of changes in store for the Chapter’s release next week. Adjustments to The Knight Guards have a few mechanics in place to ensure that they work smoothly. F
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  • Dead by Daylight is constantly changing, so it only makes sense for the matchmaking system to follow suit and continually evolve. We often make small tweaks behind the scenes to strike the right balance between wait times and match quality, but we’ve also been working on some bigger improvements to the matchmaking system thanks to your feedback. In this p
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  • This PTB includes the upcoming Forged in Fog Chapter, a new map- the Shattered Square- and various quality of life improvements such as Survivor Bots in Custom Matches. RELEASE SCHEDULE PTB goes live: 11AM ET CONTENT https://youtu.be/VQ-3YtPr85w New Killer: The Knight New Survivor: Vittorio Toscano New Map: The Shattered Squa
    0 comments 36,981 views last activity
  • The 6.3.1 update has arrived. This update features various bug fixes, but no gameplay changes from the previous update. RELEASE SCHEDULE All platforms: 11AM ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/359
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  • The 6.3.0 Public Test Build (PTB) is here. This PTB is features an early preview of the Finishing Mori among other changes. As a reminder, the Finishing Mori system will NOT be going live following the PTB . IMPORTANT NOTE: Descriptions for perks changed as part of the Finishing Mori system will not be update in the PTB. Please consult the patc
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  • Cheating is an ongoing battle in any online game, and Dead by Daylight is no exception: There is a never-ending arms race between game developers and cheat makers to find and fix new vulnerabilities. Tackling these vulnerabilities has always been and will remain a top priority to us. Lately, many of you have shared your experiences playing against cheaters, and we have no intention to leave you
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  • This past July, we released quite possibly our largest balance update yet when we changed 40 perks including the existing meta. At the same time, we briefly introduced and later re-debuted Matchmaking Incentives, which reward players for switching to whichever role is needed at the time. With so many changes at once, the dust still has not quite settled, but we’re starting to get a picture of ho
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  • 6.2.2 is here, bringing a bunch of bug fixes, some balance changes for Blast Mine, and the removal of anonymous mode from some platforms. Release Schedule All platforms: 11AM ET Patch Notes https://forum.deadbydaylight.com/en/kb/articles/351
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  • The 6.2.1 Bugfix Patch releases today. This update includes an adjustment to The Mastermind's power and various fixes, including emblem scoring. Release Schedule Update: 11AM ET (all platforms) Patch Notes https://forum.deadbydaylight.com/en/kb/articles/350
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  • The Dead by Daylight: Resident Evil: PROJECT W Chapter releases today ! Release schedule Update release: 11AM ET DLC release: 12PM ET Matchmaking Incentives re-enabled: 2PM ET Content https://youtu.be/QMEFfoaNX34 New Killer: The Mastermind New Survivors: Ada Wong & Rebecca Chambers Updated map: The Racoon City Pol
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  • The 6.2.0 Public Test Build (PTB) has arrived. This PTB features the upcoming Chapter, Resident Evil: PROJECT W, as well as updates to the Racoon City Police Station map and various quality of life improvements. Please note that any progress made in the PTB will not transfer back to the Live version of the game. RELEASE TIME PTB goes live: 11AM ET CONT
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  • The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes. Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay
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  • The 6.1.1 Bugfix Patch releases today. This minor update includes a number of bug fixes and a new score event. Update Releases All platforms: 11AM EDT Patch Notes https://forum.deadbydaylight.com/en/kb/articles/343
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  • The 6.1.0 Public Test Build includes a progression overhaul, 39 perk changes, and matchmaking incentives. To help you test the new progression system and acquire some of the changes perks, PTB players will receive a large sum of Bloodpoints upon logging in. Please note that any progress made in the PTB will not transfer back to the Live version of the gam
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  • Schedule Update: 10AM ET Twisted Masquerade Event: 11:30AM ET You're invited to the Twisted Masquerade. Join us as we celebrate 6 Years in the Entity's Realm. The festivities kick off at 11:30AM ET . Patch NoteS https://forum.deadbydaylight.com/en/kb/articles/335
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  • Care to share how your matches go? We’re looking for volunteers to take part in a Post-Match Survey. This info will help us spot trends that make matches more or less fun. Simply play 7 matches and fill out the survey after each match to let us know how things went. Completing the survey for each match will earn you 1,000 Iridescent Shards and 300,000 Bloodpoints, to be delivered within a few d
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  • https://youtu.be/KSXe4PgKufA The 6.0.0 Public Test Build is live! CONTENT New Killer: The Dredge New Survivor: Haddie Kaur New Map: Garden of Joy New General Killer Perk: Shattered Hope HOW TO ACCESS THE PTB https://forum.deadbydaylight.com/en/discussion/26/ PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/333 HOW TO REPORT BUGS https://forum.dead
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  • RELEASE SCHEDULE PC & CONSOLE Update: 11 AM EST PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/332
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  • As the release of the 5.7.0 update approaches, we want to share some changes we’ve made between the Public Test Build (PTB) and the full release thanks to your feedback. We gave you a lot to read on the matchmaking tests earlier this week , so we’ll keep this one short. Stalk & Reveal In 5.7.0, we gave the stalk and reveal mechanics a technical
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  • Over the past few weeks, we’ve run a series of short matchmaking tests based on various feedback we’ve received. These ranged from making the matchmaker faster, stricter, various combinations in between, and yes, even disabling Skill Based Matchmaking and reverting to the old Grade Based Matchmaking. We want to start by thanking everyone who took the ti
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  • Important In order to improve patch times, we have restructured that game files. Future updates will be significantly faster, however, opting in or out of the 5.7.0 Public Test Build will require a very large download. SCHEDULE PTB goes live: April 5, 11 a.m. ET Content https://forum.deadbydaylight.com/en/discussion/315701/developer-up
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  • Spring is in season and we’re looking to shake things up a bit! To thank everyone coming by for our Matchmaking Tests, we’re kicking off some spring cleaning fun! Duration: March 28th 2PM ET - April 8th 2PM ET If you already have the game open, you may need to restart for these changes to take effect! During this period, enjoy these bonuses: Boo
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  • It’s everyone’s favourite time of the month, reading time . We’re back with another developer update, a series of posts where we go into detail on changes coming to Dead by Daylight. This time around, we’ve got a mix of balance changes and quality of life improvements. Without further ado, let’s get this show on the road.
    0 comments 132,531 views last activity
  • Since we launched our new matchmaking system last year, we’ve received a wide variety of feedback and suggestions for improvements. Some of you have asked for fairer matches, even if it means waiting longer, while others have asked for faster queue times above all else. This makes sense since region, time, role and ratings can all affect matchmaking, and
    0 comments 111,231 views last activity
  • RELEASE SCHEDULE PC & CONSOLE Update: 11 AM EST NOTE: Update times vary slightly per platform. If you don't see the update right away, it's coming! PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/328
    0 comments 12,221 views last activity
  • It’s been a little over a week since Sadako crawled out of the well and into the Public Test Build (PTB), and we’ve been watching closely to see how she performs. Now that we’ve had a chance to go through all your feedback, we’ve come up with a list of changes which we’ll be implementing in time for the Chapter’s release. As a reminder, these are by no m
    0 comments 68,721 views last activity
  • RELEASE SCHEDULE PC & CONSOLE Update: 11 AM EST PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/323
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  • RELEASE SCHEDULE PC & CONSOLE Update: 11 AM EST PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/313
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  • Important Due to an increase in file compression, Steam players will have to download almost the entire game. Thankfully, this means this build is ~20GB smaller than usual. This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times. Release Sch
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  • In our last Developer Update ( https://forum.deadbydaylight.com/en/discussion/302915 ), we announced that we would be increasing grade rewards starting with the February 13th grade reset. Grade rewards originally launched with safe numbers, but we found that they weren't very fitting for the amount of effort required. In the months since, we've collected
    0 comments 65,431 views last activity
  • The Player Test Build is an early build of the final release available through a BETA-branch of the Steam version of Dead by Daylight. As with all early builds, there are some bugs and known issues that the team is already working on. Please check our list in the Patch Notes before playing, and leave us your feedback and additional bug reports in the lin
    0 comments 47,591 views last activity
  • Welcome back! Hopefully your New Year’s resolution was to read more, because here comes part 2 of this developer update. In case you missed it, you can catch up on part 1 here: https://forum.deadbydaylight.com/en/discussion/302821 Now, without further ado, let’s get this show on the road. Leatherface Masks Before we dive into the fun stuff, we wan
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  • Happy New Year! We’re back after a quick break and jumping right back into things with another developer update. Like last time, there’s too much to go through in one sitting, so check back tomorrow for part 2. Most of this will appear in the upcoming Mid-Chapter, but we also wanted to be a bit more transparent with what we’re working on for the future. F
    0 comments 173,792 views last activity
  • RELEASE SCHEDULE PC & CONSOLE Update: 11 AM EST PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/308
    0 comments 7,731 views last activity
  • RELEASE SCHEDULE PC & CONSOLE Update: 11 AM EST PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/307
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  • RELEASE SCHEDULE The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. NOTE : While the characters will be available immediately through the in-game store, the DLC will release on storefronts shortly after. PC & Console Update: 11 AM EST DLC: 12 PM EST CONTENT http
    0 comments 33,201 views last activity
  • The Player Test Build is an early build of the final release available through a BETA-branch of the Steam version of Dead by Daylight. As with all early builds, there are some bugs and known issues that the team is already working on. Please check our list in the Patch Notes before playing, and leave us your feedback and additional bug reports in the lin
    0 comments 87,142 views last activity
  • SCHEDULE All platforms: November 2, 11 a.m. ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/303
    0 comments 52,281 views last activity
  • SCHEDULE All platforms: October 26, 11 a.m. ET PATCH NOTES https://forum.deadbydaylight.com/en/kb/articles/302
    0 comments 64,801 views last activity
  • UPDATE: These issues should be mostly resolved, please only post further information if you are still having the issue after updating to patch 5.3.1. The team is currently investigating an issue which is causing extraordinarily long / infinite loading screens. Since this bug happens sporadically, we would greatly appreciate any info that you could provide that may aid us in our investigation.
    507 comments 26,963 views last activity
  • RELEASE SCHEDULE NOTE : While the character will be available immediately through the in-game store, the DLC will release on storefronts shortly after. The times listed below are estimates and can vary slightly, please don't panic if you don't see the update right away. ALL PC & CONSOLE PLATFORMS Update: 11 AM EST DLC: 12 PM EST REVEAL TRAILER
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