Patchouli_Knowledge
Patchouli_Knowledge
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- Patchouli_Knowledge
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Discussions
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Even a simple "Main Building", "Shack" would be very useful to ping killer location.1 comments 21 views last activity
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This has always been a problem in my opinion and with the new Premonition in PTB (and recently Cross-Examination) I'm seeing more and more unintended interactions that trigger effects not intended by design. For example, when a killer mind game by doubling back around a wall, or even just breaking line of sight for slightly more than a few seconds at a maze tile or a tall loop (which happens al9 comments 67 views last activity
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If you look at it, there is no point for the basement to exist other than to facilitate camping (and make shack/main a higher risk place to go down against certain killers). If we decided we don't want camping in this game, the rational conclusion is the basement is a meaningless design and should be removed. In fact, the hook stage timer should be removed all together. It's the root cause and so15 comments 181 views last activity
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DC bot is the best feature to have come to DBD for a long time, but could we continue to improve it?I know it's probably not an easy task to improve the bot's AI pathing (like stop it from running to the edge of the map all the time), but there are also some simple things that can be done, like can we make it fail less skill checks? It's very frustrating to have the bot heal you and it just keeps failing skill checks and led the killer to you... Also the bots seem to be too scared of the killer0 comments 11 views last activity
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After witnessing another dumb zombie stuck on a stone, I had this idea. What if we let the player be able to control the zombie and move it out of the spot? Not only would it solve the problem of AI stuck on things, it would also add a bit more fun interactivity with the zombies. The zombie moving speed add-ons would also receive more popularity.5 comments 51 views last activity
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It's like this both in game and in the menu.3 comments 61 views last activity
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It's a very simple QoL addition that would make the after match chat so much better knowing if someone has left or not. I can't remember how many times I'm waiting just in case the other person has something more to say.1 comments 31 views last activity