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PBlackII

PBlackII

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PBlackII
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  • Here would be my take on the Shining as a chapter. In general the concept is that survivors deal with more problems the longer they stay outside of his terror radius. I don't intend for the exact percentages to be too literal, but to be changed depending how the balance would play out. The Shining Jack Torrance Ability: The Shining Jack Torrance feels the presence of survivors who keep outsid
    4 comments 1,542 views last activity
  • Let me first start by saying that the most recent rework of legion is a better outcome than what they were prior. However, I feel that Legion is still ultimately not fun to play against. I want to outline some reasons why that is and also provide some changes that would make it more fun. Also, I'm not sure if this should be in the killer sub forum or elsewhere, so please move the thread to a more
    0 comments 43 views last activity
  • So I can't help but be a little frustrated that when a killer decides to rage quit that the survivor loses a pip. Is there any change planned on this?
    2 comments 42 views last activity
  • How about we have it so that as a survivor is transitioning into the dream world, Freddy can hit the survivor, but it gives deep wound state instead of a normal hit?
    5 comments 102 views last activity
  • I know it's a bit of opening the floodgates, but it's an idea to entertain. As evidenced by a another thread, tier i and ii perks feel a little unnecessary as it only reflects time/points drained into a survivor rather than strategic value. So why not have perks on a tier system for the load out? Like let's say that players can run six perks—hold on, don't freak out yet—such that two are tier iii
    10 comments 51 views last activity
  • Problem: There is not enough variety of killers at higher
 levels of play as it is mostly dominated by Nurse and Hillbilly. 
 
 Causes: The core mechanics—while the initial learning curve
 may be a hurdle—of these killers ultimately lead to more secure success over
 using other killers*. As a result, they
 are more streamlined and thus perceived as more viable against ef
    93 comments 774 views last activity
  • Got bored, so I came up with up with some Hellraiser stuff and perks for shiggles. Hellraiser Pinhead Ability: Hook Throw: Pinhead within range of a hook can throw it in a line from the hook towards a survivor. There must be no obstacles that interfere with the path. A successful hook will drag a survivor towards the hook prompting three difficult skill checks. If the survivor passes
    11 comments 211 views last activity
  • So apparently this is the image that shows up for Freddy when googling "Iconic Slasher Villains".
    1 comments 51 views last activity