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ObsidianGod

ObsidianGod

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ObsidianGod
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  • So this is coming from a killer main myself but Clean Break is a trash perk so I wanted to give my opinion on change for it or rework. In order to even get Clean Break to activate you have to heal another survivor and when you're injured you NEED another survivor to tap heal you in order to get the stupid perk to activate and even when it activates it takes a whopping 60secs to fully heal? This
    4 comments 141 views last activity
  • His Slice & Dice movement speed nerf from 10m/s to 8m/s feels sooo bad. He feels so slow and sluggish. The cool down nerf... Meh whatever but GOD that nerf to Slice & Dice feels god awful. Revert it back now!
    4 comments 141 views last activity
  • I want there to be a middle ground with Skull Merchant. Changes that I would've given her. Bringing back some old mechanics that I thought was fun. Skull Merchant- Reduce Drones from 6 to 4. Skull Merchant gains 5% haste for 8 seconds after scanning a survivor with a drone. Survivors no longer get injured from gaining a Claw Trap. Survivors suffer a 5% hinder for 5 seconds. Claw Traps now e
    12 comments 471 views last activity
  • They gave 60secs of Endurance to survivors? 32ms of anti-camp range? 20% repair speed????????? How is this fun for anyone??? Guess I'm not touching this ish. Good luck in lobby simulator guys. I advise killer players not to touch this crappy game mode. Idk what happened last Lights Out to warrant THESE kind of changes but holy heck I'm not touching this crap. I actually enjoyed Lights Out
    12 comments 271 views last activity
  • I want Myers to shine again. Myers is the most outdated killer in the game not receiving many changes to almost none at all. I really want to see him back on top one day. So I came up with my on rework concept for him. I want Myers to somewhat stay the same retaining his identity as pretty much the scariest killer in the game. So here are my changes (huge change incoming.) Some changes. Add-
    2 comments 191 views last activity