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Nightshade

Nightshade

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Nightshade
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  • Reworks & Buffs Survivors Up The Ante - When repairing a generator without a Toolbox, Skill Check trigger odds are increased by 10% with success zones reduced by 40%. Increased 2/4/6% progression on successful Skill Checks, increased 2/4/6% regression on unsuccessful Skill Checks. Vigil - When another survivor is within 8 meters, the killer's aura will be revealed to you and all othe
    1 comments 32 views last activity
  • I've seen Slenderman mentioned a number of times on the forums and while I think that would be cool, I always questioned how he'd be implemented because of how different his approach is. Then I remembered a section of Slender: The Arrival that was actually a lot like DbD; In the third chapter "Into The Abyss" the player needs to activate generators while running away and flashlight blinding Kat
    0 comments 1,133 views last activity
  • Basically a psychotic Butcher with a physique similar to The Clown; Pretty typical horror concept, but backstory and design can always be played with. Weapon: Meat Cleaver Power: a chain hook that sort of works like Bane's ability in Identity V or The Strangler in Last Year where he pulls in survivors. It would probably need a somewhat long wind-up and possibly a condition that the survivor
    1 comments 22 views last activity
  • In an attempt to suggest something that gives Survivors a bit more to do in a game other than generators, how does Map based objectives sound? Each map usually has at least one point of interest that would be interesting if they could be interacted with. I'm not entirely certain what those objectives would be, but some examples: The Underground Complex - Close the Portal to the Upside Down. Fat
    1 comments 11 views last activity
  • Survivors Slippery Meat - (added effect) When removed from a Hook or Bear Trap (escaped or rescued) your scratch marks are hidden and gain a 4/7/10% Haste Status effect for 6 seconds. No One Left Behind – Perform Altruistic actions 15/20/25% faster and gain 50/75/100% more Bloodpoints for action in the Altruism category. Once the Exit Gates are powered, perform Altruistic actions
    2 comments 42 views last activity
  • This Is Not Happening - 10% faster repair/healing/sabotage speed when injured, 10% faster vault and pallet drop speed when in the killer's Terror Radius, and gain 50/75/100% more bloodpoints for all actions in the survival category. (Basically takes over Resilience's original effects with a few modifications) Resilience - 10/15/20% slower bleedout in Dying State, 5/10/15% slower Entity Pro
    6 comments 502 views last activity
  • Hey all. This is sort of a 2.0 of a suggestion/discussion I had some months ago. I previously had Surveillance among the buff suggestions but threw that out the window in light of the recent rework (Which is WAY better than what I had in mind tbh.) but here are a few suggestions for other "meh" perks for the killers. Not sure if the devs read these, but if per chance they do, here they are: U
    8 comments 244 views last activity
  • Insidious: While Insidious is active, Survivors within 4/6/8 meters auras are revealed. This modest aura read aids in the purpose of getting the drop on Survivors should a killer choose to hide behind walls or around corners they suspect survivors will be. (EDIT): also for balancing purposes, Insidious cannot be activated within 24 meters of a hooked survivor. Unrelenting: recuperate from miss
    14 comments 231 views last activity