Nareth
Nareth
About
- Username
- Nareth
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Discussions
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Short version of the idea: No sacrifices on hook, repeated hooking results in repeat of struggle phase, killer wins upon reaching a certain number of hook-points, elongated stay on hook without rescue results in more hook-points, generators reset themselfs after some time after completion, survivors win upon reaching a certain number of completed generators. My reasoning behind this mode0 comments 21 views last activity
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Playing on PC via Steam, just had a match against a Trapper on Sanctum of Wrath. Upon goint up the stairs of the Sanctum, I end up trapped at the top of the structure. I get knocked down and hooked nearby, but could already tell that the traps seemed to be invisible. After I got hooked, the Trapper walked to the spot where I had been trapped and reset the trap, still invisible while doing so. H0 comments 11 views last activity
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Step 1: Someone gets trapped Step 2: Start rescuing the survivor Step 3: Trapped survivor gets hit, but doesn't drop to the ground Step 4: Finish rescuing the survivor and see the "getting back up"-animation play out Step 5: Notice the survivor dropping back to the ground Overall this causes quite a bit of time to be wasted, especially for the rescuer who most likely ends up getting also hit0 comments 2 views last activity
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THIS IS A LIST OF PERK-CONCEPTS THAT I FOUND INTERESTING. I'll update it whenever I think of something new and interesting (at least for me). SURVIVOR: 1. DANGER-SENSE You focus on your sense of hearing for when you can't see. Sounds made by the killer are 20%/35%/50% (Possible change: 10%/25%/40%) louder for you than usual. (For example Breathing and Footsteps. Basically Stridor2 comments 11 views last activity
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In order to recreate the original Balance of the Game and to restore the intended uncertainty? In the beginning, it wasn't supposed to be there because not knowing what the team does was part of the game. Only after a lot of comlpaints you budged and add it to the game. Now the community is heavily split due to SWF. The one half hates it, the other loves it. But one thing is certain, playing w13 comments 111 views last activity