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Musxussu575

Musxussu575

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Musxussu575
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  • I like the rugged, worn look of the prestige clothes but they are limited to the default outfits. I think that once you unlock all three prestige pieces for your character's default outfit, there ought to be a toggle to turn on/off the bloody print on whatever underlying cosmetic you use. Even if the toggle is for the full body and not each individual of the three pieces.
    0 comments 1 views last activity
  • Back in the day - and even today still - the "meta" template for a survivor build always included some means of Haste effect that ended in Exhaustion. Lithe was/is people's favorite, but I've recently begun to wonder whether this family of perks is even worth it. My favorite is Balanced Landing. I love that perk. It's so much more useful than the average Exhausted perk - you no longer have a bri
    20 comments 422 views last activity
  • Urtica Advena “The Entity’s perversion of stinging nettle hampers survivors’ progress with its whiplike mechanism.” Moving through shrubbery [but not grass, tall grass, cattails, etc.] causes survivors to be Hindered for 5 seconds, be visually blinded for 3 seconds, suffer Blindness for 23 seconds, and emit a glow akin to blighted serum for 10 seconds. Urtica is a plant genus commonly
    0 comments 12 views last activity
  • One of the minor, secondary positive effects of running Balanced Landing was that it let you drop off ledges silently. However, in the latest / one of the latest updates, that was removed. Now instead of dropping noiseless like a ninja, you're like everyone else and scream, "WHOA !!" I am of the opinion that this should not be, that the 'spirit of the perk' in having 'balanced landing' should gi
    0 comments 42 views last activity
  • If you had to sift through every 200+ perk on the killer side, which one and only one would be the absolute best for a given killer? And which survivor perk is the best to directly or semi-directly counter a particular killer? Doctor, for instance. I am convinced Distressing was made for him and is an immaculate synergy piece. Because his Static Blast ability is directly linked to his Terror Rad
    7 comments 881 views last activity
  • Any additions y'all would like to add? Trapper: Placing traps on the exit gate switches is the biggest 🤓 thing you can do in this game. Wraith: No beef; a nice, balanced killer. Hillbilly: Players have forgotten he has a hammer. 🤯 Nurse: No beef; I just believe her terror radius should be larger. Shape: PTSD whenever I see a Léry’s offering. Hag: Drops half her traps around
    21 comments 661 views last activity
  • This passive feature of the game's mechanics ruins things like Kindred for survivors. The efforts to give survivors more information - such as showing who is working generators, healing, or cleansing - points to wanting to improve simple QOL yet this one issue has survived for almost a decade without being addressed. We don't need a blinding, black bubble to tell us where the hooked survivor is.
    18 comments 671 views last activity
  • Plunderer's Instinct, Wicked, and Boon: Circle of Healing I believe the chest-unlocking speed boost should be increased with Plunderer's Instinct, not Pharmacy. It just makes more sense to put the treasure-hunting effects into one perk. Currently, PI is at a 1% pick rate; Pharmacy is 0.24%. Even Residual Manifest (0.7%) and Scavenger (0.38%) would have a better argument for having Pharmacy's s
    8 comments 121 views last activity
  • I have read somewhere before (can't remember where) that zombies react to Discordance and will go to that generator if close enough. Is this true, and if so, what other perks can zombies "use"?
    1 comments 11 views last activity
  • Hiding auras is nice - especially since Windows of Opp. is everyone's favorite meta perk nowadays (needs change) - but I feel as if Blindness is nevertheless lackluster compared to what it could be, especially given what the actual definition of what "blind" is. The only thing Blindness is truly doing at the moment is stifling WOO, which can be remedied by cleansing a hex totem (Third Seal) or n
    6 comments 92 views last activity
  • Since many players main either killer or survivor, to the major abstention from the other, I think it is a good idea to increase the number of Daily Rituals to 4 where 2 are always for killer and 2 always for survivor, so players can pursue whichever side they like, and be able to "Trash-bin" either type to guarantee a replacement of the same type.
    2 comments 32 views last activity
  • Such a fringe/niche perk that only works in a small, specific area of the game may as well give two uses instead of players using an entire perk slot for a single use (maybe even zero) per game. It's honestly difficult to justify the perk even existing in its current form.
    6 comments 231 views last activity
  • I feel like some challenges are a bit overwhelming to complete, especially several that I've noticed in the "early" sets (#1-3). There's one in Tome 1 that wants you to complete 4/5 generators yourself while using Dark Sense - is there a real trick to that I'm not seeing, or is being the one to pop 4 out of 5 generators in any given match too unrealistic? Periodically I'll see some wanting you t
    2 comments 71 views last activity
  • Introduction Let me preface by saying that I was inspired to make the following due to my interest in wildlife and nature. I like animals and see the beauty in plants and landscapes over the modernity of skyscrapers and asphalt. I’ve also seen sparse comments over the desire for a sort of shapeshifter style of killer, so I hope those of you will like this idea and know how it could be ma
    1 comments 191 views last activity