MisterTIBS
MisterTIBS
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- MisterTIBS
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I have a hatch idea where surv (either w or w/o key) starts a timer for the hatch to open by using a box or whatever in a certain location (random or otherwise) on the map which then starts a countdown to the hatch opening (e.g. 30s) which ONLY the survivor who started it AND the killer see. When the counter hits zero the hatch THEN spawns and is immediately open. If the killer finds it first, he0 comments 11 views last activity
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So one of the standard endgame plays in DbD is the whole conga-line thing when survs (myself included) will bodyblock an injured surv from pretty much half the map away from an exit knowing that they can take the hit, take the 'sprint burst' away while slowing the killer enough, rinse and repeat, original injured surv and the survs taking hits all escape. T-Shirt and everything. So.. I'm thin2 comments 41 views last activity
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PC Stuck under hook as surv after being unhooked - shown clearly in clip. https://youtu.be/t3xgE54C9Ho2 comments 21 views last activity
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Given that most perks in the game have a counter of some sort or other, I can't help feel that a survivor perk which would counter Whispers is in order? As the perk is very specific though, the counter should also be, in that you run it and the ONLY thing it would work against would be Whispers alone. Call it what you will, have it work however you like, but one suggestion would maybe be similar33 comments 1,111 views last activity
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I believe this is the right perk (the one where you're the last remaining survivor so you get a boost to finishing remaining gens.) Anyway, so as it seems less use than ever, I was thinking maybe something which could make it a perk worth using would be this: IF the killer slugs/hooks the 3rd survivor (last remaining other than yourself) then the perk activates at that point, so as the 4th/la12 comments 112 views last activity
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I'm not too sure how plausible an idea this is but it just came to me - would there be any chance that a game could be 'recorded' so that it could be replayed/played back by any of the players involved in the game (or even better some sort of link/data file provided) in a kind of 'observer' mode, where you could actually just switch between cameras/views at any point during playback to see the ga0 comments 2 views last activity
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Not given any further thought to it with regards to perks and all but it just popped in my head that the new killer could maybe be The Leprechaun! If it is, hell yeah gimme some of that, but if not then consider it for a future killer please6 comments 262 views last activity
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Killers are often robbed of a perk by survivors destroying the hex totem for it within minutes if not mere seconds of the game starting, so here's one I'd like to see: Killer 'perk' which works similar to Haunted Grounds but when the survivors cleanse the totem it removes (at LEAST) one of the SURVIVORS' perks (random perk slot) from each of the survivors, so if they're running 4 perks they're le1 comments 31 views last activity
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TL;DR: 1: Survs have another objective which is to get FUEL/GAS for the gens to be able to power them, ideally (maybe?) from JigSaw boxes which would now spawn regardless of who killer is. 2: Survs sit doing gens if killer is chasing nearby, there's no real 'fear' for them; buff killer who goes for a different surv mid-chase, either by increasing movement speed significantly each time (beyon5 comments 51 views last activity
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Idea 1: (TL;DR - Surv on hook LOSE Madness vs Doctor) After a game I just played (somehow never came up before) - could a hooked survivor vs DOCTOR who WAS in Madness LOSE madness so they're able to heal someone unhooking them? Game I had was a tricky situation where I couldn't heal to full (medkit ran out) and killer was guarding the hooked survivor BUT the only exit gate open meant that (as I0 comments 2 views last activity