MissRememberMe
MissRememberMe
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- MissRememberMe
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I feel like 99ing the gates circumvents the point of the EGC. It takes away the pressure of the timer and feels unfair. It also makes bloodwarden unusable. I think the gates should take 10ish seconds to open but it has to be done all at once. I also feel like the EGC timer should be mre impactful. Maybe hooked\dying survivors should not slow it down, or maybe it should be faster to start with.35 comments 921 views last activity
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I think we all understand that yes, Moris were broken and needed a nerf. Im not going to bring up keys right now because we're talking about Moris. I would be fine with a nerf that kept the pressure of Moris, but did not inherently speed up the game and kill off survivors too soon. I can agree that Moris were a little cheap before and deffinately led to tunneling. So I had mentioned this before2 comments 101 views last activity
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Tofu said he was building on an idea where killers can only equip 1 hex perk. The hex is tied to all totems instead of just one, and it starts out very strong and gets weaker as more totems are cleansed. Pros - Build diversity, 2nd objective, Early-game pressure, reduce the risk-reward paradox. Cons - Hard totem spots/ map RNG, snowball effect My idea for each Hex Perk: OhTofu12 comments 181 views last activity
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Deer Stalker - You see the aura's of dying survivors within 36/42/48m. Dying survivors can only recover to 80% without help Dying Light - Increase each token to be 2/3/4% Fire Up! - Increase each token to 3/4/5% Gearhead - As long as gearhead is active, generators will be affected by Old Ruin skill checks Knock Out - In addition to the current perk effects, dying survivors cannot crawl until1 comments 51 views last activity
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Would it be possible to change some latehame perks so that killers Could get more pressure early game. Right now it is not uncommon for one or two gens to get done as you get your first hook. I love Dying light, but you barely see any effects until hook 3 or 4 I would change Dying Light so that all survivor except the obsession get -16/14/12% repair speed, but each time the obsession is hooked1 comments 21 views last activity
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Common 1) 8% faster reload 2) 15% longer mend time 3) Increase chain range by 2m 4) Increase reel in speed by 10% Uncomon 1) Blindness for 30s on speared survivors 2) Hindered for 30s on speared survivors 3) Hemorrage for 30s on speared survivors 4) Mangled on speared survjvors u til they are healed 5) Decrease stun from escaped survivors by 15% Rare 1) 12% faster re0 comments 21 views last activity
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[Common: 4] Slightly decreases chainsaw charge time Slightly increases steering while sprinting Slightly reduces stun time for hitting objects Slightly increases chainsaw cool down rate [Uncommon: 5] Increases total chainsaw heat gauge by 10% Moderately reduce heat generated by revving the chainsaw Destroying a pallet with the chainsaw reduces its heat by 50% Considerably increases st0 comments 31 views last activity
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My idea for how Moris would work would have a healthier gameplay. They would help the killer shorten matches, but not at the expense of fairness. We shorten all the Mori animations and change them so it shows the survivor not dying, just being terribly injured. This gives them the "Maimed" status. Survivors who are Maimed lose time in each hook stage. A survivor who has not been hooked will lo2 comments 61 views last activity
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Just wondering what yall woukd think. I think it woukd be really cool. The first game is on my top 3 best story games. Controversial opinion but I liked the second one too. Spoiler Spoiler Warning ▲ ▼ Since Ellie is 18+, for legal re49 comments 451 views last activity
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I am pretty new on the forums but I have been playing for around 3.5 years, so dont discredit me yet! Getting right into it, the basic idea is that some of the new addons, while creative and interesting, are at best, situational. For example, increasing your speed while a flashlight is shining on you is going to help you around 0.025% of a match and even then you're likely blind anyway. My goal0 comments 33 views last activity
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I personaly think Moris are fine for the most part, but other people have different opinions that Moris are unfair to survivors because it encorages tunneling. So this is my idea to make Moris strong but not cheap. The new mechanic I will introduce is called "Maimed". Maimed survivors have some hook progress instantly upon being hooked. Maimed survivors will jump halfway to the struggle pha0 comments 21 views last activity