Marcus_Soul
Marcus_Soul
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- Marcus_Soul
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Discussions
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I read a post somewhere about how Meet Your Maker devs and, overall, in general, Behavior has no respect for our time (and I hope I am using that in the right context), but it's true. Like literally I am on this game 24/7 even on my breaks and my lunch. I got to thinking...time. would it not be cool to have a timed mode for outposts? and instead of always seeing the objective the same thing pop1 comments 11 views last activity
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I just finished and deployed a new outpost, and it is red. (The number at your feet when you start on the gantry in the beginning of the outpost) What does this mean?1 comments 11 views last activity
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Once you're done laughing, I need some honest, gamer feedback on this. Watch the video. As you can see, I have collected the genmat already. Your input is ANONYMOUS, so I will not know who voted for which, only the totals. https://www.youtube.com/watch?v=aHF8arAxYgg2 comments 31 views last activity
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https://www.youtube.com/watch?v=hTn6AeVanYI This death is an interesting death. And one I have experienced multiple times. I was trying to hookshot wayyy above the corrosive cube near the ceiling to see what was in the room above and to the left. imagine to my dismay, as I fire my hookshot expecting a tether to fire from my left hand, and begin reeling me in towards my inte0 comments 1 views last activity
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It Doesn't anymore.0 comments 11 views last activity
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https://www.youtube.com/watch?v=AKH9p-fKKaA No joke. 5 minutes now... Are players aware of this? Is this being exploited? What would cause him to stand there? There's no piston in front of him. This is not the first time, either, as I have recorded this event twice already.0 comments 11 views last activity
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https://www.youtube.com/watch?v=Mle9lL8gEYM I attempted to recreate this scenario in one of my outposts by building it block for block, then ran it (test from here, and test from beginning) and in the 12 times I ran it, this scenario NEVER happened. I'm beginning to think something else is pulling invisible strings here that determines when/if the terms of probability are "1 comments 11 views last activity
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The new biome has background scenery/ environmental scenery (like the pistons that light up under the grates within the bedrock, the red pipes, etc) which causes an issue with the player. it appears this specific environmental scenery makes it impossible just to walk over as you move the raider/build camera. When in building mode my camera cannot even pass over it automatically the way it passes0 comments 11 views last activity
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So do traps work on a system of probabilities? Like if I stand in front of a boltshot in the same outpost repeatedly and let it kill me, each time it DOES kill me, wont be from the same bolt, but rather one of them because they all don't fire at the same time... If that is true, then what are the chances this happens? We all know boltshots are one of the longest ranged traps with some falloff, b0 comments 11 views last activity
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This is the fourth bug I've reported (first one on the MyM site, all others directly on the BHVR main site) https://www.youtube.com/watch?v=X3kEGvUOvz4 How in the crapola does my phoenix pod get destroyed here? Why?0 comments 11 views last activity
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As the title suggests, the custodian detonates just like Dead Man's Switch Mod on guards. This would work well when a phoenix pod has been deployed and the mod takes effect, detonating after your death, taking out local threats instantly, be it guards, traps, or accidentally your buddy who's standing right beside you in Co-op. You then revive, with the threat at the point of where you died now ne0 comments 11 views last activity
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This sector feels like an afterthought when weighed with what was released in the mid-sector release of Sector 2. Personally, MyM had a great shot at amping up the traps here, but instead released what feels more like .25 of what could've been a 1.00. If you're going to do a toxic/radioactive biome: 1) Toxic Sludge Mod: A Corrosive Cube Mod, this is a toxic liquid variant but has a pool of GR3 comments 61 views last activity
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What's behind it? Code? a Void? His Master?1 comments 21 views last activity
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When I go into the loadout screen at the start of a raid, I often am not able to recall what mods are on me, but I also lose track of what biolinks I have on which suit, save for the more obvious icons of biolinks that LOOK like what they are; half the icons, if not more than half do not make sense to me and are not streamlined (I can tell because you devs constantly change them lol) since that k1 comments 21 views last activity
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Please allow us to "flip" props, decals, etc. so that they can be rotated, but also mirror-reversed. While you're at it, allow us to change its size? I dunno, maybe? EDIT: I wanted to also add that in edit/build mode you guys have yaw, pitch, positive, and negative roll. I think there was intention to have artifacts "flippable" when using terms like yaw, pitch, positive/negative...or maybe not..2 comments 31 views last activity
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Camera moves slowly down a hallway that is unmistakably the outpost of a custodian; the hallway is dark, bleak, and water can be heard leaking from pipes, steam rising in a few of them. We are looking through the eyes of the custodian. Suddenly, a nightmarish-looking hand reaches out from the shadow and slashes. the custodian falls in a heap, visceral sounds erupting as he lays motionless. His e4 comments 51 views last activity
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1000001261.jpg In this image (which was painstakingly screenshot from my PS5) there's an impaler to the left built into a slope, a block in the middle, and a slope to the right. The impaler is showing its damage area. When I try to build another to the right (again, not the middle block, which the picture appears to have stopped on) it says space contains a trap, even th2 comments 61 views last activity
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I was sitting here creating an outpost when suddenly I got the familiar chirping sound indicating I have upset the Gods of Order and broken Harvey's path. In case you're wondering what in the world I am indicating here, It's that Harvey doesn't fit in the space underneath the peak concrete block...but we all know Harvey's ego isn't big enough to deny hi1 comments 31 views last activity
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I realize this message contains a lot of potential to it, and the ideas here are controversial with some of the concepts nearly impossible to execute, but... Guilds and Factions! I think the game would experience a huge boost of new players if factions were introduced. Allowing players to join a faction means they get to wear specific faction-based skins, and they get involved with building...1 comments 21 views last activity