Malkraz
Malkraz
About
- Username
- Malkraz
- Joined
- Visits
- 135
- Last Active
Discussions
-
https://www.youtube.com/watch?v=qhOwIxH365s8 comments 261 views last activity
-
Mouse2 places the Jailer who stands still. If the Jailer spots a Survivor, he calls in the Assassin to chase them, or perhaps just alerts the Knight to their presence with killer instinct or aura reading Holding Mouse2 and pressing Mouse1 will summon the Assassin who runs forward. If he spots a Survivor, he chases them Holding Mouse2 and pressing Mouse1 while directly facing a generator, pallet1 comments 51 views last activity
-
And you will do nothing about it because it benefits you when people trick their friends into buying it so they can SWF and not have the time they've already put into it go to waste. Thank you for at least not pretending you have any plans to bridge the gap after 6 years of this nonsense.100 comments 3,772 views last activity
-
It's now nearly impossible to get a hook if Survivors just camp inside the lockers up top because the main building spawns without a hook. If they have boil over you're forced to leave chase every time they enter it. Did the developers seriously learn NOTHING when they made that change months ago??1 comments 31 views last activity
-
No explanation needed. The state of this game is an absolute embarrassment. If you can't solve the cheater problem then don't punish legitimate players when they're forced into games with them.24 comments 371 views last activity
-
The United States west coast servers are STILL bombarded by numerous Killers connecting with VPNs taking massive swings from halfway across the loop and getting hits. The new hit validation system does very little to actually rectify this problem as VPNs mask the player's ping. This has been a problem for multiple years and BHVR has done nothing to address it. The very least you could do is use a2 comments 71 views last activity
-
• Platform PC (presumably all) • Description of the issue When attempting to hit a Survivor near another who is on a hook with the tentacle, and the tentacle connects with both Survivors, it will prioritize the one who is on the hook/being unhooked as opposed to the one who isn't. • Steps to reproduce (if possible) See above0 comments 1 views last activity
-
• Platform PC • Description of the issue On some occasions Survivors can vault a window up to 5 times in a row while in a persistent chase and not activate the entity blocker • Steps to reproduce (if possible) Play killer0 comments 1 views last activity
-
Pyramid Head's cages have been a problem for both players and the developers. Not only have the cages encouraged a tunnel-driven playstyle due to circumventing perks like Borrowed Time and Decisive Strike, Pyramid Head generally gives up a good amount of pressure because the cage will spawn near other Survivors and outside his area of control. BHVR has made minor changes to combat these problems1 comments 21 views last activity
-
Solo survivor can be an excruciatingly unfun experience. It can arguably be said that on average SWF is stronger than killer, and killer is stronger than solo survivor. There are a few key things that can indicate BHVR has very little enthusiasm in changing this system, such as the fact they've claimed on a number of occasions to be looking into the solo/swf gap but never actually done anything a3 comments 61 views last activity
-
Your MMR system doesn't work It was never going to work It will never work in any capacity superior to ranks Ranks were by no means a perfect system but anything except total anarchy is preferable to this failed experiment3 comments 81 views last activity
-
The United States west coast servers are currently bombarded by countless Killers directly from China taking massive shanghai swings from halfway across the loop and getting hits. Because hit detection is currently handled by the killer's client, and we have no way of viewing their ping in the pre-game lobby, it's become extremely difficult to have an enjoyable experience playing Survivor because5 comments 81 views last activity
-
Step 1 : Equip charge recovery reduction addons (Primer Bulb, Spark Plug) Step 2 : Activate chainsaw sweep and run into something, causing tantrum Step 3 : Get stunned during tantrum. Enduring not necessary but helpful Step 4 : GO FAST for the tantrum's normal duration Movement speed is increased by charge recovery reduction addons and chainsaw sweep speed addons. Duration is increased by inc1 comments 81 views last activity
-
No explanation should be needed.5 comments 31 views last activity
-
A lot of players have been arguing with me about this in post-game so I thought I'd do a little numbers break down for those that need reminding. I see many complaints about the speed at which generators are finished, but I also see an over-reliance on a measurably more inefficient method for finishing multiple generators. If the speed of the game and the problems that may surround it are to be u7 comments 521 views last activity
-
Suggestion: Change Dead Hard to activate an auto-dodge for a short amount of time (0.5 seconds, 0.75, whatever feels right) when the button is pressed. During this time the Survivor will become invulnerable, and will automatically dash forward if an attack connects. As before, they become Exhausted after activating Dead Hard regardless of whether or not the dash occurred. Dead Hard has become no5 comments 171 views last activity
-
The Killer's ping should be shown to Survivors in the lobby, and ideally vice versa. Assuming hit registration is handled with client authority, which it appears to be, a Killer with an excessively high latency will basically offset the fact that the Survivor is playing with low latency on a nearby server and will appear to hit from a significant distance away. On the original P2P system, players3 comments 31 views last activity