MagicDragon
MagicDragon
About
- Username
- MagicDragon
- Joined
- Visits
- 318
- Last Active
Discussions
-
every time they've introduced something to "address survivor complaints" i remember them nerfing it to the point where it's completely ineffective. why do people think this will be any different?62 comments 1,271 views last activity
-
…is an argument to nerf tunneling. You're not meant to consistently win games, you're meant to win some and lose some; to be inconsistent. edit: a lot of people here seem to incorrectly think i'm arguing against a point i didn't say, instead of the one i said.203 comments 5,696 views last activity
-
EDIT - The point of this thread can be found here: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720712#Comment_3720712 The original text of the thread read: There are many discussions on what is unfair for killers but as someone that plays roughly 50/50 killer/survivor I don't see much discussion around criticizing killer's lack of improvement. I get43 comments 1,941 views last activity
-
I did an experiment over the last few days where I went out of my way to identify the closest generators (usually 3, sometimes 4 if there was a particularly dense area of the map) and focus on patrolling those. I played a variety of killers, ranging from Myers and Wraith to Plague and Nurse. My main strategy was to protect that region of the map, making sure survivors couldn't infiltrate and do40 comments 1,351 views last activity
-
This includes lobby shopping (dodging a lobby if you see high prestige opponents / low prestige allies) and offering dodging (using task manager to close the game before it loads in). Dodging once gives you the current level of DC penalty, dodging twice bumps up your penalty level. Example: A killer player loads into a game with 4 p100 flashlight players. They leave the lobby. Since the system3 comments 61 views last activity