Laendra
Laendra
About
- Username
- Laendra
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Discussions
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Suggestion: Hidden Perk Slots I've really been enjoying Chaos Shuffle. One of the best parts is loading into a match without knowing exactly what perks you'll have. It creates fun, unexpected combinations and encourages trying perks that would otherwise never see play. I'd love to see that concept become a permanent feature by adding a Hidden Perk option that can be selected for any indi0 comments 30 views last activity
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Seems that all that the "finisher mori" has accomplished is to cause more killers to slug and leave players on the ground longer, delaying the game so that they can get their mori at the end. Please roll this change back1 comments 51 views last activity
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Core Idea: Every match starts with five active Hex Totems scattered across the map. These Hex Totems apply map-wide penalties to survivors until cleansed. Each totem has a distinct penalty effect, inspired by the Pentimento and Undying perks, to enhance killer presence and survivor challenge. Hex Totem Effects: Entity’s Insight (Totem 1): Replaces the Undying functionality:- When this totem i5 comments 112 views last activity
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Why are the event killers so sweaty? It's supposed to be a fun event, but a very large majority of them play like it is a regular match and their lives depend on getting a 4k, rather than everyone having fun. You can still get a 4k and make the match fun. You don't have to slug the 3rd to get the 4th. Have better faith in your skills to hunt and find that last survivor. So what if they get t40 comments 1,061 views last activity
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Instead of nerf/un-nerfing suggestions for Distortion, I would like to suggest a rework entirely for Distortion. One that I hope would be better received than the token mechanic currently in place (or even the previous one) I would submit that Distortion should be a blur mechanic for a survivor's aura. Aura would always be readable (e.g. no token mechanic), but it would be reduced visibility,0 comments 51 views last activity
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As a killer, I love that the hooks respawn after a sacrifice. However, there is a mechanic that is troublesome that needs to be addressed on the survivor side. Several times now, directly affecting me (and I have seen this numerous times from the killer side), you go to unhook someone at a respawned hook in a hurry (you're being closely chased, but have no option but to try and save someone abo0 comments 21 views last activity
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There is no ingame reason to ever play certain Survivors, unlike how it is with Killers, where each has a set of special powers. Please consider giving Survivors a set of special powers that ONLY they can use as base kit to get more diversity in the Survivor pool. It's boring to see the same survivors on repeat. I myself only play 1 or 2 survivors ever, even though I have them all. There just6 comments 91 views last activity
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I've been experimenting with Weave Attunement with other perks, and I have to say that it is too strong both by itself and with additional perks. 12m radius is too much reach, especially combined with Franklin Demise and Lethal Pursuer. There is no way for the survivors to avoid this, other than to not bring in any items or pickup any items during the match. If you load in and see that all 4 s82 comments 2,581 views last activity
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Much like the key that prevents other players from healing you (especially when used as a griefing tactic to keep you in place while the killer approaches), give us the ability to prevent other players from unhooking us, regardless of phase. This could be for a number of reasons, not least of which is hook farming (e.g. pulling us off so the killer can immediately tunnel us, et.al.). Make it th0 comments 21 views last activity
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The disconnection penalty punishes the players that continue in the match more than it does the players that disconnect, as we get stuck with one less player that "slow DCs" by taking their chances on hook and then not doing any skill checks before anyone can get there. But in all honesty, I'd rather have a BOT than someone that was pulled off hook while they were trying to "slow DC", as they us15 comments 241 views last activity
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Could you please add in a volume setting for the bloodweb? Having it at the same volume as the rest of the game is annoying, and painful, especially with headphones.1 comments 11 views last activity
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Please consider adjusting the logic for exit gate placement to remove the ability of killers to automatically camp both exit gates with zero-effort? Too many times the exit gates are on the same or adjacent walls within a very close distance of each other. There should be, in my opinion, at least 120 degrees of separation between exit gates, with a minimum distance also being enforced (to preve16 comments 201 views last activity
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Is there any plan to offer a counter to Killer Instinct? It really is overpowered from both a killer and survivor point of view as there is no way to avoid it5 comments 141 views last activity
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I really liked the Random perk challenges in the tomes recently, and would love it if you would add the ability to set random perks in each slot individually...and also in the item slot. Thanks!0 comments 11 views last activity
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So, when you knock down the final standing survivor, it automatically kicks off the Mori cinematic on that final survivor...so what happens when you have a slugging killer that has the other 3 knocked down too and is letting them bleed out? Do they get the Mori cinematic automatically too????? Or are we still left at the "mercy" of the killer to kill us on hook, or be toxic and let us bleed out2 comments 72 views last activity
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Just throwing this out there based on thoughts and experiences. 1) For solo / partial SWF queue, you should be at a somewhat easier skill-level than when you are in a SWF, proportional to the number of members in the SWF. This accounts for the fact that you do not have coordination between players that you do in a SWF. Alternatively, give someone a more difficult skill level based on the0 comments 1 views last activity
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Please change it so that we can set our own list of word filters, or to leave our chat unfiltered as we so choose. It is currently overbearing when simple words and phrases are censored for no reason (example: "Only way" is censored when I tried to tell a survivor that the hatch is the only way to exit with a reverse bear trap active.) This game is a "Mature" content game. Let us decide if/wh1 comments 1 views last activity
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So, post-game, I am trying to tell a survivor that the hatch is the only way out with an active reverse trap...only to find out that "ONLY WAY" is censored? What the actual eff?26 comments 201 views last activity
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Prestige System - This new system would give a good reason to prestige players to Prestige 3. All bloodpoints for purchases would be refunded and purchases started all over from level 1. Base - Only Uncommon Perks can be obtained. No Teachable perks Prestige 1 - Only Uncommon and Rare Perks can be obtained. Teachable perks can only teach Uncommon perks Prestige 2 - Only Uncommon, Rare6 comments 131 views last activity