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Kaldrax

Kaldrax

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Kaldrax
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  • A lot of survivors often say they want new objectives, however I think what they're really saying is that the process involved in their current objective (doing gens) isn't engaging, and I agree. I had a match a couple weeks ago playing survivor, and due to my luck I ended up getting 3-4 skillchecks nonstop in a row, and for the first time I felt engaged while doing a gen. It got me thinking. M
    2 comments 41 views last activity
  • The Killer's power is a projectile, hitscan, or a short stalk that when successfully triggered will turn back time for both the Killer and the targeted Survivor for x seconds. Best used after the killer has broken a pallet or a survivor has entity-blocked a window (the survivor will find themselves back at that location, but escape will no longer be available). Counterplay would probably be to ke
    1 comments 21 views last activity
  • Title ^ It'd give experienced loopers and chasers a new level of challenge.
    0 comments 11 views last activity
  • Camping isn't fun for anyone. The killer waits around doing nothing, which is boring and not tense. The person being camped usually gets tunnelled til they're dead, spending all their time on a hook, which is frustrating, and not tense or scary. The people trying to get a safe unhook usually can't bait the killer away, so they either trade or safely do gens, which isn't tense or scary. Camping
    41 comments 252 views last activity
  • In order to encourage killers to go after different survivors, why not give bonus points to killers when they hook a survivor who is not the last survivor they hooked (while lowering the base amount of BP given for hooks)
    22 comments 141 views last activity