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JustCats

JustCats

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JustCats
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  • Just tossing this out there to see what people think. Every survivor gets two hooks guaranteed. Your teammates can rescue you early, but if they don't, the entity swallows you and you travel to a spawnpoint (random placement on the map, invisible to the killer, no auras for anybody - think demo's upside-down travel) where you choose to spawn, injured but alive and healable. After your second unh
    18 comments 311 views last activity
  • I swear to christ is there a scenario that occurs in DbD where I'm not expected to let survivors escape? Playing a match, leveling up my brand new level 12 Deathslinger. Hook a survivor. Next one has cosmetic sparkles, so I slug and move on. Hook another. Now two have sparkles so they don't really get chased, and if they do it's a slug and move on. By the end of the match three have cosmetics
    18 comments 291 views last activity
  • And still getting teabagged and flashlight clicked, lol. I can deal with a buggy game but good lord these children. They need to rebrand this game as a terrifying bullying simulator where one hapless ugly creature gets put in a cage with four mean spirited teenagers. Can you sacrifice enough of them* in time to escape with your dignity? How much taunting can you endure in a thrilling asymmetric
    0 comments 11 views last activity
  • Just wasn't paying attention. For a second I thought that instead of trying to fix the perk grind they just said F it and got rid of it entirely. For a second I was so happy and started putting together neat builds (in my mind) I'd been wanting to experiment with from day one (which wasn't super long ago) but unfortunately it was not to be. Yeah, yeah, I know - put in the time, git gud, etc etc.
    1 comments 61 views last activity
  • This is not a killer vs. survivor issue, this is not a "survivor OP" complaint. This is feedback on the general design of gameplay. Right now virtually everything a survivor does besides dying helps them advance their objective, while nothing except dead survivors helps the killer's objective. This creates a one-dimensional gameplay loop for the killer (show, chase, hook) that inevitably lead
    11 comments 121 views last activity
  • Is teammate 2, 3, and 4. If your team plays as a cohesive unit you don't need any other perks to be competitive as a survivor against any killer build. It also doesn't require comms to do - that's why so many solo groups get accused of being SWF, they're just good and understand the game. Because teamwork is difficult and unreliable in solo groups, we've got perks that are intended to reduc
    18 comments 181 views last activity
  • Survivors start the game with pressure on the killer. As the game goes on, survivors increase that pressure on the killer, unless the killer can quickly remove survivors from the game. That's what leads to both tunneling and camping (real or perceived) as well as complaints about second chance perks (counter-able or not). The game is about whether the killer can get a quick and easy kill before
    9 comments 371 views last activity
  • Sick of the invincible swf 4-man groups that I just have to suffer through teabagging, light clicking, pointing, and general BM. Primetime EST is just a cesspool of this. I want to play the game but my time is too valuable to just sit through the bullying. On a related note, does anyone know of a game like DbD where the horror monster villain doesn't need a thousand hours and pro level skill jus
    32 comments 311 views last activity
  • If you play well as a group (or the killer plays badly) and finish last gen with someone on a hook and no current chases going on, that hook is getting camped. There is no other option for the killer but a total forfeit. Take the less than complete win and move on. If you get over altruistic and your rescue goes badly and someone else gets hooked, they're also getting camped. Again, there is no o
    13 comments 161 views last activity
  • Hi guys, looking for legit advice. I'm sub 100 hours and rank 8 killer and am starting to run into coordinated swf teams rushing gens. I play mostly Pig cause she's fun but don't have much more than Pig/generic perks. Is there anything I can really do to a coordinated team that just takes turns tapping gens or am I just doomed to a gen-kicking simulator? I don't feel like I can commit to a chase
    25 comments 301 views last activity
  • Hi guys, new aspiring serial killer here. I want to love this game. I've put a number of hours (and dollars, ugh) into it, and though I'm nowhere near a veteran at level 45 and a rank of green 10, I've got enough time to confidently say I'm a committed beginner. That said, this game makes it freaking HARD on someone just starting out. I'm not talking about gameplay, learning about looping, 3 gen
    8 comments 81 views last activity