Avatar

Jukantos

Jukantos

About

Username
Jukantos
Joined
Visits
30
Last Active

Discussions

  • Just to set the scene: I avoided them as long as i could, but ultimately i'll have to play the killer challenges properly if i want to progress in the Rift, so now that every single survivor challenge has been done i'm no longer getting away with just doing my 1 Killer game a day. So first up we have a Plague Game on Azarov's Resting Place. Aggravating, slow, and ultimately a 4k because an SWF t
    28 comments 561 views last activity
  • I don't know what Behavior did to the spawning algorithm but holy hell Ormond is back to its most broken state of all time. Four adjacent rocks all spawning filler pallets. Three god pallets on the gallery of the main building. Five pallets attached to the Shack alone (every single one of four rocks had one + godpallet itself + leading into a Type 2 Jungle Gym with the longwall window facing the
    19 comments 511 views last activity
  • Out of all the imbalance between the killer and survivor gameplay and rank-up problems, this takes the absolute cake. Two consecutive games with 10 hooks giving me a derank is just a joke. I got 10 hooks. I got 10 hooks again. And i got 9 hooks. And as a result i'm now 3 pips lower than i was before. My gatekeeper emblem is never above silver, because thanks to the event handing out Commodious to
    17 comments 481 views last activity
  • Seems like Autohaven and Crotus Prenn aren't the only broken maps - i just had the displeasure to play a match on Temple of Purgation which treated the temple as if it had its two standard hooks for the no-basement variation, while those hooks DIDNT spawn. So the temple had no basement, no downstairs hook at the back, and no corner hook outside. Meaning if you ran to the back of the lower floor,
    0 comments 21 views last activity
  • Not exactly sure what changed with 4.5.0, but it's REALLY really bad in terms of EAC. Not only did i get immediately kicked by EAC after the 2,8 GB patch (resulting in a revalidation of my files, a redownload of 9 files sized 3,7 GB) Now i can't play more than a single match without my PC going absolutely nuts. The game is suddenly at the absolute limit of my I7700k Kaby Lake, AND my GTX 1070 O
    2 comments 71 views last activity
  • Behavior in the interest of objective criticism and strongly needed changes, i have three suggestions to make that could be implemented with relative ease and would STRONGLY impact the "roughest" elements of gameplay currently in the game for both sides. Here are three DESPERATELY needed changes: add a 5-10 second action to hatch unlocking, potentially with an additional difficult skillcheck if
    20 comments 171 views last activity
  • What do you think, how long will it take for a killer NOT to leave this lobby? BTW i think the DS-Nerf is fine, the OoO nerf is fine even though the perk will basically dead... but the fact that Moris AND DS AND OoO all got addressed before keys while keys are still in a buffed state where a key holder can pick and choose the hatch location with a brown
    5 comments 111 views last activity
  • I've played the game since 2016, i play both roles regularly, and i have to say the most recent map "reworks" are getting drastically out of hand. When totems were added as a secondary "time wasting" objective for survivors, it took killer perk slots to force them into actually being done. The same does not apply for breakable doors. Survivors are already the power role and stronger than every s
    4 comments 191 views last activity
  • I don't know if you diverted resources for the PTB or if it's the weekend activity, but european DbD on the live version of the game is currently outright unplayable. And the ingame ping is just straightup lying to my face. I'm seeing action delays of 0,5-1 full second, with hitboxes lagging up to two seconds behind (as shown by a huntress happily farming hits on empty air repeatedly) Please for
    19 comments 1,041 views last activity
  • Since i've now effectively lost three game's worth of progress i thought i'd just make a thread about all the things not working properly in Archives V right now The Nectar Flower challenges seem to not track with a 50:50 shot. Had to do both challenges i've done so far twice because the first game each did not count despite me collecting the nectar score event and full 0-100 plant and escaping
    2 comments 41 views last activity
  • I'm a solo queue player, former red ranks as of 5 minutes ago. Every match in germany currently takes around 15 minutes to matchmake. The ranks are VASTLY apart between killers and survivors. Last match just as an example the survivors were 5(me) 6 6 6 and the killer had just reached rank 10. And for the sixth game a row, the first survivor to get hooked IMMEDIATLY struggled and let themselves
    2 comments 41 views last activity
  • Given the fact that Billy is about to receive one of the top 3 largest nerfs in DbD history alongside Day 1 Freddy (sufficient community crying) and the Nurse (previously a god tier killer), do you agree with the devs he was "in a fine place" (and should've been left alone!) or do you think he was problematic and needed a cooldown mechanic? I personally won't waste another bloodpoint or minute o
    3 comments 41 views last activity
  • As the title says, i have a week off work now and i'd really want to get into the Archives third tome, but the game feels incredibly unplayable at the moment. Matchmaking queues on EU Rank 1 solo survivor range somewhere between 10-20 minutes to find a lobby, and i get mori'd off first hook in literally 8 / 11 games (>70% ratio), making objectives... rather unfun to try and complete. I'm not e
    9 comments 131 views last activity
  • I think the title speaks for itself. General bonus points for putting a question about hitboxes in the survey, but you are ignoring the #1 elephant in the room. Contrary to your repeated statements playing at 150ms ping is neither viable nor fun, has a game-deciding impact and on top of it all the sacrifices made to put us on the dedicated server system seem to have been utterly in vain, as lags
    1 comments 11 views last activity
  • So here we go again with the reintroduction of a 6+ month old bug. When using Mad Grit and spamming M1 swings you can block a survivor from using Decisive Strike. Even when the skill check is hit, and the sound effect plays, the effect doesn't trigger. So once again just hitting a weapon swing stops DStrike, basically removing the perk from the game if the killer is willing to abuse this bug. Pl
    1 comments 132 views last activity
  • I'd like to entertain you all with a minute of the best editing my bud Jynxamina put together incredibly well. This lobby at 32 ms ping is considered in the "green" ping section. https://www.youtube.com/watch?v=2yLMJsaat8Q&feature=youtu.be I repeat my previous offer from an older thread of mine: 50€ for the privilege to go back to hosting my own P2P sessions. I don't mind binding it to a
    0 comments 11 views last activity
  • Hello people of the fog, i just spent a good 15 minutes trying to find the release days for the pages of the archives because apparently im stupid (and because i'm about to 100% the third page). Does anyone remember when the 4th level of the archives was scheduled to launch? And does anyone know wether or not anything about the frankly DAMN hard lvl 4 challenges has been changed?
    4 comments 122 views last activity
  • This is my first time "designing" an idea for a new survivor with acceptably powerfull perks, so please go easy on me ^^ I think it'd be cool to have a Pyromaniac survivor. Maybe someone who accidentally set a house on fire, and the killer took the opportunity to lock them inside - a bit of ambiguity in terms of who is truly at fault for an event that peaked the entity's interest With this chap
    0 comments 22 views last activity
  • Let's be honest here: A ton of us are now playing (and playing against in my case) SO many more prayer beads spirits than we would have if the nerfs hadnt been pre-announced. Less than two months ago we had the same miserable onesided experience the other way around, when the instant medkit nerfs were widely pre-announced and people burned large stacks of those items. Dear Behavior, if you deem
    23 comments 2,122 views last activity
  • So at this point i think we've all had our fair share of "interesting" interactions influenced by the dedicated servers - and i'd like to opt out. I'd like to go back to the old direct killer hosting, even if it means eating a laggswitcher once every ten games. But how could we secure such a system? Make it less enticing for cheaters to participate in it? Hear me out: How about "THE AURIC NEXUS
    17 comments 202 views last activity
  • So, since the Nurse recently got a rework of all of her addons we were able to take a glimpse into certain "Standards" that are apparently now applied to every killer's addons rarities. With that in mind and a fresh game of 2 people DCing vs Iridescent heads under my belt i thought i'd be fun to play designer for a minute: How could Iridescent Heads be changed to not cause such waves of disconnec
    13 comments 201 views last activity
  • Now that the Nurse has been reduced to a bottom tier killer, i'd suggest you take a similar Axe to the non-interactive gameplay currently provided by the Spirit. Considering the high rank live servers already play like a Spirit PTB at this point (15 Spirits in 21 games, very fun), i'd say we can absolutely take her out the back just like the nurse in her latest iteration. And after that, we can
    6 comments 41 views last activity
  • Hear me out, really minor change proposition: There should ALWAYS be an obsession survivor, randomly chosen, in every single match Pros: Mechanically more consistent, as a base mechanic it's more justifiable to explain to new players what an Obsession is Minor Bloodpoint boost to survivors, who are still trailing miles and miles behind Barbecue&50kBP And most importantly: There is NO assur
    33 comments 1,653 views last activity
  • What in the actual hell is this patch guys? The entire map spawned exactly 8 pallets, including the 3 forced spawns on the pigtree, the killer shack and the side of the silo. Genuinely the entire middle "road" and hay stacks didnt spawn a single one, neither did the tree section behind the silo. This is completely broken Eight pallets. On a farm map. What the F
    71 comments 1,231 views last activity
  • So, it's that time. After countless reports, submitted video tickets and unpleasant survivor matches in the later stages of the evening, i've finally decided i've had enough of the lagswitching associated with the evening arriving in the eastern part of europe. As of today, im starting a new video series on my youtube channel, in which i will showcase full 15 minute recordings of every cheater i
    Mod
    3 comments 81 views last activity
  • I think Ghostface is in a good place after the PTB changes, maybe he's even a little bit too strong, partially because of how little clearly defined counterplay he offers. I think in his current state he isnt very fun to go up against because it's kinda frustrating to lock your camera onto him and still just gain permanent stalk charge on you that wont go away until he downs you with it. A few m
    4 comments 462 views last activity
  • Here's a simple trick to replicate for all my killer mains out there also trying to get to Rank 1 / to win their event matches bloody quickly: Proxycamp and tunnel the living hell out of the first survivor you hook and down. Literally break off chases even if you've just hit someone, tunneling that first person is more important. There's about an 80% chance they will outright quit the match, g
    27 comments 431 views last activity
  • I'm going to try to keep this thread seperated into two main parts. One of them is about what i feel to be an objectively bad change and one i subjectively dislike. Let's start by addressing the Exhaustion Change which i find to be objectively awful. It not only forces survivors into awkward behaviour right from the start of the game forcing them to slow walk to generators if they dont wanna h
    4 comments 111 views last activity
  • Hey there, i wanted to address something that is a particular pet peave of mine on both the live server and the PTB - the survivor option to choose not to rank up. You're probably questioning wether or not this is a real thing, but unfortunately it is. We've all known the problematic situation about unhooking people right in the killers face for a massive chunk of bloodpoints for a long tim
    9 comments 351 views last activity