JohanChimney
JohanChimney
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- JohanChimney
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Discussions
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Earlier when survivor was unhooked, they could run past the survivor who unhooked them and use their speed boost to run away if killer was coming because there was no collision with the survivor who unhooked. Now there is collision, and the survivor who unhooks is "sandbagging" almost every time when this kind of situation happens. If main aim in the background is to reduce tunneling etc. I dont1 comments 51 views last activity
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I play on PS5. As you all know, on console the key bindings are bit tough as one button needs to have multiple actions on it, especially R1 button. But against the Twins the "crushing Victor" key binding, which is now R1, could be changed to R2. As you have Victor on your back, you can't use R2 for anything (flashlights, toolboxes, medkits) because you are incapacitated. And in chase, you could u0 comments 1 views last activity
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Occurs when playing as a survivor. As you stun a killer with a pallet, the killers stun animation is very buggy. And when you are carried by a killer, frames drop in the survivor wiggling animation. And when getting second stage on hook, as the entity claws appear, the frames drop. Steps to reproduce play as a survivor stun a killer with a pallet or get carried or get hooked This has occure0 comments 61 views last activity
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I think DBD should finally change the pip system of the survivor side, now when killer pips will be "fixed" as 4k equals +2 and 3k equals +1 etc.. I think you should only de-pip when you have for example below 10k BP per game which equals you've DC'd, not done anything but hiding, or killed yourself on hook as the first thing you basically do. Especially when the pip-system has not been a factor1 comments 21 views last activity