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Jigsawn

Jigsawn

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Jigsawn
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  • Just watched the latest dev Q&A. I love Stefans ideas for the endgame which would address a lot of the complaints I have about the endgame and also incorporates ideas we have been suggesting lately. I love the idea of a final Chase with the last remaining survivor, this would solve so many of the current problems. Although I feel the hatch should also remain closed during the chase to avoi
    0 comments 21 views last activity
  • I know this has been discussed before but I have thought about it in a little depth. We want more objectives for Survivors to slow the game down and provide more variety. I think Breakers could be a solution which wouldn't require massive map reworking. It would be Batteries, but we already have generators so batteries don't make much sense! Similar to Friday The 13th, Survivors would need to
    5 comments 61 views last activity
  • We all know Hatch mechanics need reworking. In addition to other changes I wonder if it would be good to have the Hatch always be in the basement. Sounds mad... but is it? Not really, read on. This would only work if the Hatch Standoff situation is fixed. You also would probably need to remove some of the lockers from the basement, so the Survivor can't just pop out a locker and get the hatch
    0 comments 64 views last activity
  • In my opinion, some of Dead by Daylight's balance issues could be solved, and the game made more fun for all players by removing or reworking Self Care. It is no secret that a vast number of players use Self Care especially the higher up the ranks you go. It is so powerful that many players think it's madness not to take it, unless they are in a SWF group. Almost every guide I've read and play
    71 comments 911 views last activity