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Jamesthepig

Jamesthepig

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Jamesthepig
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  • I was playing the new twins and got a basement hook which killed an ace, and the entity started flashing bright on and off repeatedly. After the game ended I got the same flashes all over my screen. Someone with epilepsy might actually go into shock from this, might want to fix it
    0 comments 41 views last activity
  • It's a minor bug, but no challenge shows up except the one I completed. If it matters at all, I was PC and it was the purple glyph from level 1 of tome 13.
    0 comments 1 views last activity
  • Bug 1: Death on certain stairs. Step 1- Down a survivor (Maybe any pounce cooldown) Step 2- Walk on steps (Might be any steps, but the 2 times I experienced it were the main building stairs on Garden of Joy and Thompson House) Bug 2: Victor got trapped on a pallet. Map was Toba Landing. How: pounced at a survivor while he dropped a pallet (Corner of the map, very short rock from where
    0 comments 21 views last activity
  • Premonition is incredibly inconsistent, doesn't go off on any discernable pattern. I've stared straight at the killer walk up to me from 40 meters to 12 meters away without the perk popping. And on the off chance it does work, pointing at the killer doesn't give me the tome challenge despite doing so at least five separate times. I feel like the directional location must be broken for survivors,
    0 comments 1 views last activity
  • Someone asked me to make this report for them, it seems you can't pick a survivor up if they're under the stairs pushed back. Please look into that one, thanks devs
    0 comments 62 views last activity
  • On the new UI, I think it'd be really useful on both ends to make it apparent which survivor(s) are being chased, and how many hooks each survivor has until death. For an example of how both changes can help both sides: Randoms might do gens in the killer's terror radius better if they know someone else is being chased. Knowing who is dying on the next hook could allow an altruistic, healthy s
    1 comments 21 views last activity
  • I know, there's probably literally a thousand or more posts on this, but hear me out. I've got 2k hours in the game, and I feel like I know what'd make the perk more fair for both sides. The duration will still be 60 seconds, but with some stipulations While healing another survivor, doing a generator, cleansing a totem, or sabotaging a hook, the timer will go down twice as quickly (if you stic
    0 comments 41 views last activity
  • On Coal Tower, at the base of a hill positioned to the right of the killer shack (looking at it from the center), on the side where a totem has potential to spawn (right side of hill), there was a little invisible trap area that couldn't be escaped as a survivor. I walked in to try to pick someone up and got stuck there, and was unable to escape. The killer was also stuck there too, but it can be
    0 comments 11 views last activity
  • To preface: I'm a former red ranked survivor who's been playing slightly less, and as such am currently in the green ranks. Before the matchmaking update, I was consistently doing 3-4 minute chases against the new killers I went up against, but gave them the kill at the end because I felt bad and it wasn't their fault, still pipped though. Maybe that's the catalyst here, but my 2 updated matchmak
    2 comments 51 views last activity
  • All right so I'm currently a rank 7 survivor, didn't get to play much last month to climb to red with finals and all. Anyways, I'm normally queued with people ranked 9-4, nothing unusual, but yesterday I played a few games with a friend who I got into the game and is grey ranks. However, after those games I have been constantly placed in games with and against low yellow ranked killers. I think t
    0 comments 11 views last activity