Hazz1123
Hazz1123
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- Hazz1123
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10 comments 441 views last activity
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So this doesn't work? I just tried and when the spirit fury activated the survivor didn't become the obsession. Spirit Fury says it still counts as a stun, so unless I did something wrong... Can anyone confirm whether this is meant to work or not?2 comments 211 views last activity
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I know it is probably all of them but I wanted to be sure without having to test every single one. I know for example Wraith, GF, Pig and Tier 1 Michael make OoO useless, but I'm pretty sure Kindred still works on those killers when they are undetectable. What about Alert? I'm particularly curious about Rancor. Can Wraith for example fo invisible and then see the obsession when gens are done bu7 comments 441 views last activity
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I tested this out in a custom match to see. Sure enough, the Instructions add-on doesn't counter the Overcharge Skill Check. Seems kind of stupid given that the description of Overcharge calls it a "Skill Check". Instructions already feels like the most useless add-on. It could at least be useful in this instance. It wouldn't even be that strong of a counter anyway. Could be a bug but I wouldn't1 comments 101 views last activity
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Note: I play Killer and Survivor so I'm not biased to one particular side. I personally rarely use moris because I find them boring, but when I play survivor it really isn't fun to get farmed off a hook or tunnelled and only get to play for less than five minutes. I know a lot of people enjoy moris because of how they look, which is why I think Killers should always be able to mori the last sur10 comments 112 views last activity
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So as far as I know, once NOED is active (invisible to survivors at first), if a killer uses a special attack (e.g. chainsaw), even though the NOED doesn't affect the special attack, the survivors will still be notified that NOED is active. Apparently not so with Demogorgon? Just played a game where last gen was completed and Demo shredded three or four hits, then did a basic attack and NOED was4 comments 141 views last activity
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Not sure if this has been mentioned before... I remember back when we had the matchmaking system which gave an indication of how many minutes we had to wait in queue for a lobby. Perhaps a more useful addition to lobby queues would be to have an indicator of queue sizes in the main menu, so players can gauge how likely they are to find a game quickly. A few examples of how it might work: 1. Di1 comments 41 views last activity