GuyGravyy
GuyGravyy
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- GuyGravyy
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the Skull Merchant's power: hot take, but I actually prefer when survivors could see that they were being locked on as it's actually an object of obsession mind game where it's like, "I know the killer knows my location, so I'm going to run in this direction and switch once the eye is not on me. " and the killer can know the survivor is thinking that and zone them into the position they want the0 comments 21 views last activity
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1. Make a search bar for perks Literally what everyone has been asking for how long? 2. Make the hook timer go down slower when the killer is within x radius of the hook, and faster when x distance away from the hook Punishes camping, and rewards map pressure 3. Survivors that have recently been altruistically unhooked can't be downed, 1 mettle of man stack equivalent so it can't be abu8 comments 151 views last activity
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So I know Myers with certain addons, cough iridescent hair + Tome stone piece cough, can easily make Myers one of the more overwhelming killers to deal with. However, base kit Myers... Sucks, honestly who uses base kit Myers like come on. Unless you are doing the Otzdava challenge there is a very rare chance I won't see a Michael with his more powerful addons. So because Myers is one of the mo2 comments 31 views last activity
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Meta Perk Nerfs: Survivor Perks: Unbreakable: Can recover from the dying state once. Recover 30% faster. Once the Exit Gates are powered. You can no longer recover from the dying state by yourself. (Doesn't effect other recovery perks) Dead Hard: tap into your adrenaline bank and do a quick dodge to either the left or the right. you avoid the attack if the killer swings, but counts as a hit21 comments 252 views last activity
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As they are both compared to being the, "No-Brainer" perks that each side brings. I want to suggest a rework to make these perks less disrespected to run, and more like perks that reward skill with powerful consequences for the other side. Opposed to rewarding plays that require no skill to pull off. No-ed - I suggest, that once all the gens are popped, No-Ed should activate as usual. However15 comments 211 views last activity