Godling
Godling
About
- Username
- Godling
- Joined
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Discussions
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Sometimes there is a need to practice (to test the perk, killer power or deal with one of the mechanics of the game). However, not all of the above can be experienced directly in the trial. Neither the survivors, nor the killer will be glad that the player is training vault during the match. It would seem that the KYF satisfies these goals, but it necessary requires a partner. It would be great0 comments 1 views last activity
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The suggestion is to introduce a exhaustion (cooldown) dependence on state: Lying (50/40/30s) Crouching (55/45/35s) Walking (60/50/40s) What are your thoughts on this?4 comments 51 views last activity
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The idea is to add the option to disable interface elements ( icons of status effects, survivors, generators, perks) during the trial. This option will bring more realism to the game and will be a good challenge for experienced players.0 comments 1 views last activity
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Improving a character leads to the acquisition of countless «goods» (items, add-ons, offerings). Among them there are those that are never used or do not bring significant benefits to the owner. I want to get rid of such «goods» , but the game does not provide for such an opportunity. I propose to introduce the concept of a container with a filling scale for the disposal of the «goods» . You0 comments 11 views last activity
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Before the match begins, the killer sees survivors in the lobby. He can view their profiles and know in advance about the perks they use. This does not cause inconvenience if survivor plays at low or medium ranks. But once at the red ranks you meet the same killer several times during the game session. This depreciates not only the perks of the survivors, but also their playing style. One option0 comments 11 views last activity