Gamerherz
Gamerherz
About
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- Gamerherz
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Discussions
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So Overcharge is not being used at all since it’s just not worth a perk slot. It’s only used by players that don’t have many perks available. A slight change to it and it will create a whole new room for gameplay. They change is to make it work with regression perks like ruin, eruption, jolt or any other regression perk. This wouldn’t take the devs much time to do and it will make the games way m6 comments 81 views last activity
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Noed can be very unfair to go against and gives out free Insta down even when the killer doesn’t deserve it. And it can negate your hard fought win. While on the killer side it’s not very interesting and fun to use either, especially when it’s cleansed faster than you’ll be able to utilize it. So with my changes I want to make it more interesting for the killer and fun to use while making it not25 comments 511 views last activity
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I played trickster since release and he’s is a mid tier killer which has a semi strong 1vs1. Depending on the map and/or the tiles that come with it. If there’s a lot of line of sight he won’t have a good time, if the map is open the survivors won’t have a good time. Which is a bit to situational and has no skill involved, only advantage. So I came up with some changes that will balance it a bit8 comments 51 views last activity
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We all know this game is getting balanced around kills which means if a killer gets 4 kills all the time it would mean he is too strong and has to be nerfed. But the thing with checking the kills is that it won’t show you what happened that game, the killer could’ve just been camping everyone or slugging and then he got a 4K out of it. Which all killers are capable of, but not all killers are cap32 comments 701 views last activity
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Unrelating is probably only used by Newbie’s since it’s a non teachable and helps them out when they’re not good at hitting survivors. I added 1 Simple change which makes it fun to use for newer players instead of just being a bit less cooldown. Unrelenting -Missing a basic attack will apply 3/4/5% Movement speed for 2.5 Seconds -When missing a Basic attack you will recover 25% faster9 comments 91 views last activity
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So predator is probably the worst perk for Killers, after monstrous shrine. My Changes will make it a bit more of a choice on certain killers like spirit and pinhead. Since a lot of players will stop running when spirit phases and pinheads chains automatically lets survivors walk. Predator -Walking survivors will get afflicted with the hindered status effect -Scratch marks remain for 24 comments 21 views last activity
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Monstrous shrine, I think we can agree that this perk is useless by all means. In order to make it more usable we will add following things - Whenever a survivor is hooked in the basement, survivors within 32/48/64m of the basement will scream. - Shows the aura of the basement while carrying a survivor This is a good change, which will again, push killers to go after other surviv15 comments 101 views last activity
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We will keep the skillcheck with Progression loss of X % if you don’t succeed at hitting the skillcheck, but we will add a faster regression speed when a gen got kicked, instead of 100% it will be 200%. Same as ruin, but it’s not a hex which will do the work for the killer which means the killer has to work for it but get great reward doing so . It will reward the killer if he decides to spend h7 comments 101 views last activity
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Imagine a goal keeper (killer) and a striker (survivor) Both are the best at their positions. Let’s give them a free kick from about 16m away. The striker is obviously the very best and will make it hard for the goalkeeper. But if the goalkeeper is better than him he will catch the ball no matter what. In the end it’s up to the goalkeeper if the striker will succeed or not. If he’s better than th5 comments 131 views last activity