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FrostySnow

FrostySnow

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FrostySnow
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  • This add-on needs a nerf around hooks. Getting unhooked with that under attack done right under the hook, even though it is delayed, gives the unhooked survivor exhaustion giving rise to tunneling right off hook. Very much a pain, and very much like the cenobites nerfed power of holding survivors right off hook.
    1 comments 32 views last activity
  • Did I miss something with a grading system change? I keep getting these pips, but according to the meter I shouldn't be. I only noticed it since the last update.
    0 comments 31 views last activity
  • Y'all completely gutted his scamper and kept the achievement for it, which is diabolical. Do you guys even play it live? His scamper is countered by..get this…standing next to the pallet, because there is no way to hit a survivor standing next to the pallet. Revert the scamper back to counter looping and gut the slice and dice to reduce his sneak attacking ,which isn't so much sneaking as he yell
    2 comments 31 views last activity
  • SUMMARY OF THE ISSUE: Survivors can complete blood moon gens without activating a trap. I downed a survivor before the first gen even pops and they went until the 5th gen..non blood moon gen pops before they need to have it removed. Blood moon gens don't activate nowhere to hide either. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Survivors complete blood moon gen with a
    3 comments 131 views last activity
  • This Chucky Update makes him feel so clunky. The slice and dice isn't able to be used in chase like it was before. Can we get a somewhat decent curve rate to it? Or better yet, give us the scamper back to its original form, so that it's actually viable. At least The Pig didn't get nerfed.
    2 comments 41 views last activity
  • On the residence of yamaoka I had little white blinking lights constantly from the moment loading in. I play using my television, not the switch screen. Definitely blinking lights that resemble the sparks off a gen, white in color and once on screen don't move until you rotate the camera away and try to look back. I saw this reported earlier for PC and dismissed as a technical issue, but since
    0 comments 21 views last activity
  • On azarov, after I kicked a gen 3 times. While I was in chase on the other end of the map, survivor team mates missed multiple skill checks on the gen, after I got my hook I came back to kick it...one kick and it was blocked fully.
    0 comments 21 views last activity
  • After playing it for a bit, I really think that portions of the lights out modifier should be used to replace the dream state for Freddy. The blackness is better, and if it eliminated HUD info at the same time players would actually try to get out of the Dreamworld rather than staying in it. Just my 2 cents . Been having fun getting spooked and spooking through the fog either way.
    2 comments 21 views last activity
  • I've played several matches against different killers using plaything. I have had the perk work as advertised, I have had it not show me the aura at all of my Hex, and I have had it shown to me from anywhere on the map. It is inconsistent at best, but it does happen.
    0 comments 61 views last activity
  • I've enjoyed playing Dredge since his release and I know that lockers aren't always going to be in an ideal location, but c'mon man. Giving half of Lerys to the survivor and planting 7 lockers around 1 gen doesn't seem right. Can we tweek the locker spawn code a little and give my Frosty the Nightmare a Christmas gift? 🎁
    0 comments 33 views last activity
  • Whenever the basement spawns in Borgo, the Dredge can still teleport to the lockers in the upstairs portion which is essentially just like those in the main floor of a killer shack and should be blocked off as well in my opinion.
    1 comments 11 views last activity
  • I think it would be better if it was more synced with the pick up bar. More in line with how survivors are able to start an unhook process and cancel it to avoid getting grabbed, this way a killer can start it and avoid getting a flashlight to the face if you see it coming without being able to stop the animation. Just my two cents.
    1 comments 21 views last activity