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Flopiyutiop

Flopiyutiop

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Flopiyutiop
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  • There are 5 totems on the map. Survivors and killers can lit them by blessing (same as now) or hexing (same as pentimento animation). Once lit, the totem apply it's effect as usual. When a survivor cleanse a hex, the totem is destroyed. When a killer stomp a boon, the totem is destroyed. A survivor can boon a hex and a killer can hex a boon, in either case the totem switch allegiance an
    0 comments 52 views last activity
  • Trapper, Wraith, Deathslinger, Ghostface, Executioner, Némésis, Chucky, Huntress , even Dracula and Wesker could have some or all of their 2v8 buffs implemented in 1v4 and would remain A to B tier in that state of play. That's an easy number fix for improving the fun playing these killers and increasing the diversity of experiences in the game.
    16 comments 291 views last activity
  • Give a perk similar to Dead Hard for Killers. Gain 1 token for each hook, use a token on a targeted pallet or window to block it for 1/2/3s. The object needs to be in LOS.
    34 comments 421 views last activity
  • In Dead by Daylight , every year seems to end the same way: with a product that feels rushed and half-baked. I’m not sure if the holiday season genuinely shuts down all work in North America, but it sure feels like BHVR clocks out early. Releasing paid content that isn’t properly debugged and then asking players to wait months for fixes is just... not it. Especially when the fixes involve pain
    0 comments 61 views last activity
  • Hey everyone, I've been playing Dracula on the PTB and it's been a blast, but there's one aspect that feels sluggish and stalling: the bat teleportation. While the skill itself is really cool, the way it functions is quite disorienting, especially with the Dredge-like fading effect. This makes it tough to use effectively in a chase. Currently, using bat teleportation requires pressing four bu
    0 comments 111 views last activity
  • I've went against some hackers that could fast vault from any angle, even on blocked windows and change directionas they were vaulting. Obvisously speed hacks and tp hacks too. I don't understand how the server can't see these things and just put an end to the match. It's a bit better than before because they can't hold me hostage but since we can't dc, you still need to work harder so that the g
    2 comments 91 views last activity
  • Hubris as a somewhat strong effect but like many killer perks, it needs to be combo - in this case with spirit furry and/or enduring - to really shine. Or , the killers that benefit from it can't take 3 chase perks and expect to win a match. Basically, it's only usable in niche/gimmick builds that won't work reliably and that you'll see in 1/250 matches. Because , it only works on M1s and
    0 comments 51 views last activity
  • After testing him for about 20+ games I think I had a good overhaul of his average game. The power is effective at what it does, if you take the time to lock survivor into choosing between 2 paths. He probable does this better and more reliably than the other setup killers, but it takes way to long to do anything productive. If I do a perfect usage of the power, I still end up to play a losing
    15 comments 321 views last activity
  • It's the lack of proper structure to run her on most maps. The best places to have a chance against Nurse are dense HIGH LOS blockers (trees, walls etc.) with just enough length that a l unge can't reach around but you, as a survivor, can juke around it and gain distance. BUT, the newer maps are more or less wide fields in the middle, where you can only hide by crouching or standing sti
    18 comments 371 views last activity
  • The base kits for Killer and Survivor are lackluster and don't account for optimal play. The disparity between the weakest and strongest loadouts. A bit long, I'll put some TLDR along the way. Raw time for survivor objective completion : 5 x 90s = 450s = 7.5 minutes of collective gen time (less than 2 minutes for each individual survivors) + 20s door (x2 optional). Match total duration
    28 comments 671 views last activity
  • The perk should have a hard skillcheck tied to the incapacitated part. Where, when a survivor is downed all previously kicked gens regress 10% and all survivors currently repairing get a difficult skillcheck. If they fail, they get the incapacitated status. Like so, their is a counterplay for solo players by succeeding to land the skillcheck. What do you think ?
    40 comments 751 views last activity
  • Since MMr have been introduced, gen regression have been more mendatory than ever before, if you want to play a game that last for more than 6 minutes top. I think it's time to get some game extender basekit for the Killers, so their build can focus more on Chase/Information perks and be more unpredictable. I would advise doing 3 Things to the killer side : All gen related perks are deleted e
    2 comments 61 views last activity
  • Hello everyone, I've had an idea for quite some time and wanted to share it with the community. I would like to know what you guys think of it and in the off chance it catches BHVR attention I will make it as easy to implement that it can be. It will be a bit long, so, I'll put a TLDR at the end. Introduction I've played this game for some years now and always felt that there was quite the
    10 comments 191 views last activity
  • So, since a couple days, everytime a Azarov offering was burned in my games, we'll get blood lodge. At first, I thought it was just rng but it's been 5 or 6 time now and. I think there is something broken in the map choice given by the offering. Everytime, I was using the Deathslinger, so maybe it has something to do with it but it will be weird isn't it. Steps to recreate the bug : 1. Use an Aza
    0 comments 1 views last activity