ExtremeNerdRage
ExtremeNerdRage
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- ExtremeNerdRage
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This is a list of suggestions I would like to see at some point of the game to be looked at and/or tested. This list is more meant to promote fun gameplay and strategies, while making current ones that feel terrible to play against not as good/removed entirely. Please understand that my goal is to change aspects of both sides to lead to better gameplay for each side. If you have any questions as0 comments 41 views last activity
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Have totems all give a 5% slowdown on generator speed for each totem remaining on the map, all totems will be lit (up to 25%) - This will be baseline (No perk required for this) If this idea is used the following changes to hex perks (removing the hex from them since people will now be looking for all of the totems actively - thus ruining any chance for them) Devour hope - Whenever the survivor2 comments 31 views last activity
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Since the queue times at the moment seem to be pretty bad (and have seemed this way for a while) My suggestion would be if you play one side enough times you get a token to have a fast queue on the other side (Similar to how fast pass works in an amusement park). My guess would need to be maybe like 10 times (this number is negotiable) to get 1 token for a fast pass on the other side. Example you0 comments 21 views last activity
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The goal of this is to give ideas to behaviour in the hopes certain aspects get better over time. I wouldn't expect all of these things to be done at once, but rather to be tested to see if they like or dislike the idea based on data gathered. The values and percentages can easily be changed but the ideas behind them what matters. Disconnecting survivors stay in the game for 10 seconds (if the0 comments 111 views last activity