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DupstepAlex078

DupstepAlex078

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DupstepAlex078
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  • In line with the PTB Patch Notes, I'd like to once again like to offer some suggestions how to change lesser used perks into more viable ones, to help encourage more variety as well as balance perks that are unfair/unfun. Balancing a game is no small feat, but these suggestions may be of service. We'll be going through the perks A-Z, all 83 will be examined and changed. Ace in the Hole: Thi
    10 comments 862 views last activity
  • Buckle Up: Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras at up to 64/96/128 metres. After healing a survivor from the dying to the injured state the healed survivor gains the Endurance Status Effect for 15 seconds any damage taken that would put the healed Survivor into the Dying State will instead app
    2 comments 21 views last activity
  • Buckle Up: Unlocks potential in one's Aura-reading ability. The recovery and heal progress of dying and injured Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres . When you heal a Survivor from the D ying State to Injured or Injured to healthy, both the healed Survivor and yourself see the Killer's Aura for a duration of 4 / 5 / 6 seconds.
    21 comments 1,991 views last activity
  • Autodidact: You start the Trial with a -25% progression penalty for healing Skill Checks. For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3 Tokens. Each Token grants you a +15/20/25% bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks are removed while using Autodidact. Autodidact is not active w
    0 comments 31 views last activity
  • In a new series of posts, I shall be examining each survivor and their 3 unique perks, and suggesting Buffs, Nerfs, or changes that would improve their respective perks. Pharmacy: You have a knack for finding medicine. Searches through Chests are 50/75/100% faster and the opening, closing and searching noises they cause along with their hearing distances are reduced by 8 metres. Pharmacy g
    11 comments 141 views last activity
  • "You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism Forever devoted to her master's cause, she punished the ungrateful and the guilty with slyness and murderous puzzles. The Pig can move stealthily, dash in
    2 comments 231 views last activity
  • Ace in the Hole: Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest, there is a 100% chance that an Add-on of Very Rare Rarity or lower will be attached to it. 25/50/50% chance to find a second Add-on of Rare Rarity or below. Babysitter: While you have a reputation for being self-centred, you risk it all to help those in need. When you unhook a S
    2 comments 72 views last activity
  • A Nurses Calling: Unlocks potential in one's Aura-reading ability. The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/26/32 metres of range. Blood Warden: As soon as the Exit Gates are powered, Auras of any Survivors located within Exit areas or within a 12/24/36 meter radius of the black lock are revealed to you and they suffer from the exposed ef
    3 comments 72 views last activity
  • Borrowed Time: You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius . After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound status effect. The Survivor has 15/20/25 seconds to Mend themselves. If the unhooked S
    0 comments 52 views last activity
  • Character Info: More to be added soon Perk 1- Come Prepared: With this perk, the user is granted a random tier 1/2/3 perk of any rarity at the beginning of each trial. Also, the user is granted a random item of Common and above/Uncommon and above/Rare or above with 1/1/2 random add-ons of any rarity. This item is bound to the trail and cannot leave. You also receive a random tier 1/2/3 perk.
    2 comments 62 views last activity
  • First of all, this may not be suited for this discussion but hey I want people to know. There is, of course, the original Halloween Laurie Strode who unfortunately died at the hands of Micheal Myers in Halloween: Resurrection. Second, we have the Rob Zombie reboot timeline for whom the fate of that Laurie is unknown due to no sequels after the second reboot. Then we have the 2018 Halloween whi
    4 comments 161 views last activity