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Dsg4041

Dsg4041

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Dsg4041
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  • Is anyone else getting errors a little bit too often whether trying to log into the game or getting into a lobby? Give an upvote or comment if so! Steps Step 1 : Boot the PS5 version of the game on PS5, although I heard this happens across all Consoles Step 2 : Log or attempt to log into DBD Main Menu for the first errors. Attempt to enter lobbies for a match. Step 3 : I receive a few d
    2 comments 351 views last activity
  • It really honestly blows my mind that this has never been fixed in the entire lifespan of the game. For example, I start up a match of DBD with Lethal Pursuer. I only see three auras.. I play out the match expecting to see Distortion, and here we are end screen and not one single Survivor had Distortion. So what happened? Well, I recorded that match and pulled up the tape. No obvious
    9 comments 221 views last activity
  • One crazy idea I just thought of while listening and soaking in RapidMain's thoughts from a recent YT video was to make the gens have a timer to automatic completion, set at like 14 minutes. Now, if you hop on gens and "genrush", you won't be able to finish all 5 gens in a traditional sense as it is today, but you will be able to push down the automatic completion timer of 5 gens from 14 minute
    0 comments 11 views last activity
  • One crazy idea I just thought of while listening and soaking in RapidMain's thoughts from a recent YT video was to make the gens have a timer to automatic completion, set at like 14 minutes. Now, if you hop on gens and "genrush", you won't be able to finish all 5 gens in a traditional sense as it is today, but you will be able to push down the automatic completion timer of 5 gens from 14 minute
    0 comments 11 views last activity
  • I think a massively fun idea to make a lot of different Killers really interesting to play would be to add one single, new feature to them; a built-in Corrupt Intervention on a case by case basis. And so it would be that in each Killer’s profile page in the game, and in their Wiki page online as well, there would be this new line right there between “Killer Terror Radius” (size) and “Killer Spe
    13 comments 162 views last activity
  • 0 comments 13 views last activity
  • Wouldn't the idea with Thanatophobia below make a little more sense for all sides? Thanatophobia - For the first injured, dying, or hooked Survivor, all Survivors face a 7% action speed penalty to repairing, cleansing and blessing. Each subsequent Survivor who enters an injured, dying, or hooked state will increase the action speed penalty by 5%, 1%, and 1% respectively. 1 Thana stack = 7%
    0 comments 21 views last activity
  • OPERATION HEALTH, PART 2 - Two big issues to game health still seem to be gen speeds and tunneling. And this upcoming "Operation Health", Part 1 will only serve to shift some genrushing A tier perks like Prove Thyself and Built To Last toolboxes into S tier (which were already S tier to me anyways). So here are some potential "Operation Health, Part 2" ideas below! FOR KILLERS - - Brin
    3 comments 52 views last activity
  • A really underrated and sneaky buff to Ghostface, Myers, and any applicable future Killers would be a menu option to lock Stalks at 99.99% until the Killer presses a secondary button (like X) to truly 100% their Stalk/Evil Within. This would allow both Killers to better control their powers and never accidentally pop it on too early, which actually happens very often sadly. Plus, both Killers a
    2 comments 31 views last activity
  • Whether you are an experienced Survivor who has played against him a couple times recently, or you are a Killer who has a good number of Ghostface matches under your belt, how do you rate Ghostface now? The only little twist is that this Poll will make you think about the new Ghostface versus the old Ghostface. Cheers!
    8 comments 151 views last activity
  • With the new improvements to the Reveal and Stalk mechanic - and leaning slightly more towards buffing the Reveal side of the mechanic - Hooked Survivors have unintentionally been given an insane boost in Revealing Ghostface. They have not only an elevated position to Reveal Ghostface from, but also a bigger 360 camera view to do it with (compared to an Unhooked Survivor). And they maintain the
    0 comments 31 views last activity
  • Leaning with Ghostface is overall worse than before the update. It does seem you can move up and down a wall with the Lean easier, but the most important aspect was being able to immediately Lean on every doorway, obstacle, and wall. In this update, there was too many times I was tapping to try to Lean until it took like the 5th or 6th attempt to actually do.
    2 comments 31 views last activity
  • I heard recently that MMR is now recognizing Two Kills by a Killer as a "Win" and raising your MMR. Is that true? I always thought of this as a Tie, personally. But if the game classifies this as raising MMR, then that means it classifies it as a Win for Killers. Maybe the amount the Killer's MMR raises is tiny, but it still does rise. So my second question would be, how do you feel about tha
    1 comments 161 views last activity
  • I've been on a playing spree in DBD lately, and a weird flash-in-the-pan idea came across me. Yes, I signed up to make feedback on the new Ghostface add-ons only. Then it was the Experiment MMR and then a couple interesting posts here and there. But this really felt interesting to discuss, and probably even easier to implement in-game. Before I go on, I just want to say I know MMR kind of does
    6 comments 151 views last activity
  • Hello guys, I want to talk about the new Ghostface Add-ons coming out soon, and how I think one of them should be changed for the better. For some context, I'm a GF main and I've played it for about three years now as my main. I live in High MMR and occasionally beat Top MMR. My personal YouTube Channel is Adi for you to judge (probably need to type Dead By Daylight or Ghostface to find me).
    15 comments 551 views last activity