Drearystate
Drearystate
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- Drearystate
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1. Skill-Driven Beginnings When Dead by Daylight launched in 2016, success came from skill and adaptation. Survivors had three unique perks, killers had their own kits, and universal perks were rare. Cosmetics didn’t exist. Your choice of survivor or killer mattered because of their abilities, not their appearance. This forced players to actually learn and master each character , creat32 comments 3,414 views last activity
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You made this fog item that not very many people cared about and most deemed useless. You then decide to make it so the fog lasts less time and is less dense…..Even more useless. Now you have given them limited charges….I think I speak for everyone when I say please just remove the item. we'd rather have fewer options on the blood web so our autobuy doesnt fill up with this trash.2 comments 31 views last activity
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I'm uninstalling this game. Since 2.6 and 2.6.1 I see a disconnect every ######### game. And if I'm lucky if I'm very lucky and I don't get a disconnect, I get a camping killer. Your new pip system is broken, the new killer is too op and you can't fix simple ######### like infinite load screens or ppl crashing in the middle of a game. All you stupid ######### care about is the money you make65 comments 1,463 views last activity
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I understand that as with most games you would want the game to be balanced and everyone treated fairly. This does not occur when survivors are tunneled or camped. Anyone that disagrees with this can see the lack of rational thought in a survivor getting hooked and being camped and tunneled to the point where they only get 3k of bp and lose a PIP or even worse. In the higher ranks of this game30 comments 651 views last activity