DrPatriot
DrPatriot
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- DrPatriot
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Discussions
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Killer immunity to pallet stuns during the pickup animation is unintuitive. So I suggest making the animation interruptible. But this on its own would be too heavy a survivor buff. So to compensate, I suggest that the animation be faster to save killers time in general. The balance of such a change would be determined by the tuning of the animation speed. Could end up being a net buff to killers7 comments 81 views last activity
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Make wiretap also show the aura of survivors who are within the 14m radius. (Alternatively, only the aura of the survivor who placed it) This wouldn't buff SWFs as much as solo survivors, since SWF players generally already know their friends' locations I have no idea whether anyone wants wiretap to be stronger (It just got a minor buff anyway) but I thought I'd throw this out there just in3 comments 31 views last activity
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Traps that are placed far apart should be stronger so as to reward Trapper players who play the whole map. This could be as simple as scaling their strength with the distance to the nearest trap.5 comments 71 views last activity
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Right now, some survivors have very loud or very quiet passive moans. I bought Claire and play her so I feel affected by this since she's especially loud lol. Rather than just request Claire's volume gets lowered, I think it would be best to just set a standard volume for survivor moans so that it's no longer a handicap/buff depending on whose picked. I suppose my specific request is to find al6 comments 82 views last activity
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During crouch, item drop should be quiet Currently, when a survivor drops an item while crouching, they briefly stand up, make an accompanying quiet noise. I believe this is the same animation as when a survivor drops an item while standing, which explains why they briefly stand up. I suggest that a new animation be added for dropping an item while crouching. This would be different such that0 comments 11 views last activity
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Step 1 : Take the "A Stunning Display" challenge Step 2 : Equip the Jill Valentine perk "Blast Mine" Step 3 : In-game, use the perk to trap a generator Step 4 : Let a killer damage the gen, you are credited for "Killer Blind" Step 5 : After game end, the challenge is not progressed DeadByDaylight.log0 comments 31 views last activity
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Slugging should be a little bit more risky. Giving players 25% flip flop base would achieve this. The 25% extra wiggle progress would only be enough to make the difference quite rarely, and that would only be if killer leaves a survivor alone long enough to let them get full recovery progress. The proposed buff to the Flip Flop perk is just to make up for the new difference.19 comments 282 views last activity