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Dninja92

Dninja92

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Dninja92
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  • I like dbd, and i really want to keep liking it, but the sweaty phases make it so freaking hard to do so, especially when i'm a solo survivor. Past 3 days i haven't had a single match get more than 2 gens done as survivor, even had no-gen matches. The past week before that was fine didn't always survive but 90% of the time it'd at least get down to one gen. It was fun. And at least felt balanced.
    5 comments 91 views last activity
  • For as long as the game's been building itself up, it's due for 3 simple upgrades. More loadout preset slots, more active challenge slotsn and the ability to favorite killers and survivors. There's so many perks now that saving 3 builds is barely anything. Each killer plays different so builds will be handled between them differently, and even with survivors, while they do play the same, they
    3 comments 41 views last activity
  • Had a thought. 1 survivor, no scratchmarks, auras, loud noises, etc, sneaking around and having to repair gens while 4 killers are roaming the map. Every time a gen gets repaired a random killer gets dropped from the match. 4 gens and the survivor wins. Would probably need a few tweaks like a faster repair speed or a different gimmick for repairing, but could make for an interesting game mode.
    0 comments 11 views last activity
  • The lad's been basically untouched for a while by the devs, and since this is the 25th anniversary of the 1999 Resident evil 3, now'd be a fitting time to get the lad into the spotlight. Maybe adjust some add-ons to alter the distance or width of the whip strike, make the combat manual give zombies the ability to cause hemorrhage or something if a person loses a health state to them, buff the sl
    2 comments 41 views last activity
  • At this point there's a ton of tomes and challenges to do, with the lore locked inside them and if you're fairly new, or even just been playing less than a year you have a ton of challenges to catch up on. It'd really be worth it to be able to select a second and third challenge for killer and survivor to keep active. Even more so when events have a seperate set of challenges. Or even just keepin
    1 comments 21 views last activity
  • The bloodweb needs a customizable system for it's auto-buy. It really doesn't take that long to learn what survivor and killer items you want, and are actually going to use, and which ones are going to sit in the inventory until the entity herself dies of old age. Certainly by devotion level 1, you've got it down to a science. The game already has a priority system for autobuyto go after perks, w
    0 comments 32 views last activity
  • Honestly they make a perfect fit for the series. With deadspace, isaac as an engineer would be perfect to bring in some gen repair perks among others as a survivor, and the hunter or the ubermorph would be great to see as a killer As far as evil within goes, sebastian was regularly on the run from many of the horrors, and snuck around a fair bit, so that opens up to some stealth and running perk
    8 comments 81 views last activity
  • Simply put, get rid of the trap carry limit, and instead make a nerf/buff system based on the number of traps he's carrying. 2-4 traps keeps him in his default state, carrying 5 or 6 nerfs him with a slight hindered state and larger terror radius, and carrying over 6 increases that debuff further, but carrying less than 2 gives him a small haste boost and slightly smaller terror radius. Make him
    0 comments 21 views last activity
  • As a killer, you'll always get the full match, but as survivor you can be tunneled or slugged and then you're out of the game. Which is especially frustrating if it happens before the first gen even gets done. This is part of why surviving is so important to each susurvivor. Bhvr should put in something extra for sacrificed survivors to do until the match ends. It doesn't even have to be the same
    11 comments 201 views last activity
  • The matchmaking needs a system that boosts the MMR based on the number of survivors in the lobby before you actually queue up for matchmaking. You and a single buddy join together before matchmaking? 5% MMR boost. You got a 4 man group? 15-20% MMR boost. Make it so the stronger teams are more likely to face the stronger killers, while the solos stay with the lesser killers.
    15 comments 181 views last activity
  • This year's the 25th anniversary of the original RE3, it'd be great to maybe get some new skin like his original RE3 look, as well as tweak him to make him a bit stronger as a killer to keep up with the powercreep, or at least improve the add-ons
    0 comments 11 views last activity
  • A simple idea to help deal with hard slugging. If a survivor is close enough to a hook post, they can grab onto it and pull themselves up and out of the dying state. Could make it an action that takes 5-10 seconds like opening a chest, or make it require you healing a certain amount first so that survivors can't abuse it by just sitting by a hook and pulling themselves up before a killer's attack
    6 comments 81 views last activity
  • It was my understanding they don't but i hit iridescent 4 as survivor for the first time in the final week of last season and since then i've been getting stomped regularly. I don't think i've survived a single non-friendly match since then and majority of matches i'm dead before the 4th gen is finished. Before i hit iri 4 last season i was surviving some matches at least, but now it's like it's
    1 comments 31 views last activity