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Clovis15

Clovis15

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Clovis15
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  • When equipped the Killer will - when the fifth generator is powered - have precisely ten seconds to use Plot Twist, and if activated they'll randomly be teleported inside one of the two exits (if they don't activate it within this period, they don't get another chance). Unless the Survivors see this happen, they are given no indication this has happened. Furthermore, the Killer's terror radius is
    7 comments 61 views last activity
  • Far too often when you're on a roll, someone says "screw this" and stops trying. Better yet, if it's a SWF group, their friend will deliberately not struggle so they can get the Hatch before you can find them. My proposal is that the moment the second-to-last person leaves/dies, the hatch doesn't open immediately. It will start making noise immediately, but it won't open until 20 seconds have pas
    0 comments 21 views last activity
  • This is not something you can easily force to happen. Sometimes people will work with you, sometimes they'll leave to accomplish something else the moment you touch the same generator as them. Without playing SWF, this is literally a mission that can takes hours upon hours to finish (even when you actually survive each time). I'm not saying the mission shouldn't exist, but you should at least con
    1 comments 31 views last activity
  • LINK: https://www.deviantart.com/clovis15/art/Work-Study-Episode-137-753600047 Clovis Dye: "It seems no matter what job you have, there's still going to be long slideshows - with cheesily presented advice - for you to laboriously sit through." Jeff G: "I'm actually a pretty big horror movie fan, so it was fun getting to include several of the big modern horror villains (alon
    0 comments 141 views last activity