Cheeki_Beaky_Bird
Cheeki_Beaky_Bird
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- Cheeki_Beaky_Bird
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21 comments 501 views last activity
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Here you can see a earned 28,755 in-game points, and sacrificed 4 survivors, meaning that before any offerings, I earned 57,510 BPs, while my BP total is 60,710. You'll also see that there are four gateaus in play. I get that they're bugged to not stack with each other, but do they now also prevent other post-trial BPs as well?!4 comments 201 views last activity
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3 comments 51 views last activity
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Distressing, Beast Of Prey, Thrill Of The Hunt, No One Left Behind, and Prove Thyself all award in-trial bloodpoints. This causes them to stack with offerings/BBQ, but often result in no gains because of the 8000 bloodpoit category cap. I would propose that all of the "Gain x% more bloodpoints in the y category" be replaced with "You are awarded a x% bonus to your bloodpoints in the y category po4 comments 341 views last activity
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Platform: PC Issue: In a loading screen hint specific to The Cannibal, we are told "The Cannibal: Be careful not to run in obstacles while using the Chainsaw as you'll get stunned in a tantrum." This is an error, I believe that it was intended to be "not to run into obstacles", as running in (as in, inside) obstacles is very much impossible in regular gameplay. To Reproduce: Play matches as T0 comments 1 views last activity
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Remove both current and sometimes finicky mechanics for charging a chainsaw, replace them both with: Hold M2 to charge chainsaw. Release M2 to cancel (Bubba getting his regular cancel, Hillbilly getting his over-time cancel). Press M1 to attack. The idea here is to remove (on Hillbilly) accidentally starting and cancelling a sprint when meaning to keep it at a high charge, and (on Bubba) accid1 comments 31 views last activity
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Every game I've played today I get permanently stuck to a survivor via my spear. I payed shards for a killer that's able to, you know, be played. Not a character that spends the entire game moving slower than a walking survivor and unable to do anything.5 comments 231 views last activity
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On Haddonfield, there are a good number of balconies - they vary somewhat, but all are accessed through a door and/or window. The issue is: None of the three variations (1 door, 1 window, both) are fun or interactive. Balconies with just a door are very weak, they offer no real advantage unless you have Balanced Landing and aren't exhausted, and don't really contribute to the map much at all e2 comments 41 views last activity
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360 degree visibility is just downright silly. Even just moving it to be beside the tree would be SOMETHING.0 comments 21 views last activity
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Title. Sometimes a match is just stupid and frustrating. There needs to be some (not a LOT, but some) allowance for people to just not want to continue a given match, especially with how bad matchmaking currently is, and how survivors are cranking out all the toolbox addons they can before the patch hits to make them single-use. There's no reason or sensibility in giving scaling bans for DCs if84 comments 1,591 views last activity
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Using your killer power, survivors not healing, grabs, and hook suicides shouldn't punish your rank.Using powers or perks that give survivors exposed , discourage/prevent healing, or just having a survivor DC or hook suicide severely affects your ability to get emblems, and pip up. Hitting survivors with a 2-damage attack (like when they're exposed from Ghostface or The Shape's stalking) only counts as one hit towards chaser and malicious, while hitting a survivor normally twice counts as tw0 comments 21 views last activity
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EDIT: Some good points have been made, I'd like to change my proposal to this: Hatch should never become visible until all generators have been completed, and if the hatch is opened early with a key, closing it should remove it for the remainder of the match. If a survivor uses a key to open the hatch early, and killer then closes it, or if the killer sacrifices 3 survivors, and beats the27 comments 1,871 views last activity
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It makes no sense. I admit I'm not great at the game, but why am I being matched up against some of the best players out there? It's not fun or interesting for either of us. You shouldn't be able to be matched against more than 1 survivor that's 2 colors ahead of you in rank.8 comments 111 views last activity
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I've recently encountered a frustrating issue. Previously, I was under the impression that when survivors "spam" an action, starting and stopping rapidly, I was having trouble grabbing simply out of bad timing, luck, or connectivity. Playing Doctor, though, I've discovered that this is actually an unavoidable exploitation of how the game handles grabs and latency. When in treatment mode on0 comments 51 views last activity