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Bludge23

Bludge23

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Bludge23
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  • Not sure where to put this or if anyone else has had this idea but I was thinking of a way of using killer and survivor add ons and offerings. It would nice if we could sell the add ons and offerings to the entity for iridescent shards. The higher the rarity obviously gives you more shards.
    0 comments 11 views last activity
  • I don't know why they thought print lockers near windows or places you have to vault was a good idea? There are times when I'm in a chase and I jump into a locker instead of vaulting the window because a locker was next to it. Can y'all please move these lockers #########?
    4 comments 41 views last activity
  • Instead of making it based on the terror radius I think it should active it's effect based on a certain distance the killer is from the hooked survivor. It's an anti-tunneling perk that does not work against killers who can hide their terror radius.
    6 comments 71 views last activity
  • Give the last survivor the ability to see the Hatch. Increase the survivor's ability to open exit gates faster. It is a perk that only works until the end of the game that doesn't guarantee an exit because the killer can guard the gates and also still close the hatch before you find it. This just helps the survivor have a higher chance of escape at the end.
    0 comments 11 views last activity
  • - Start a second timer that starts once a survivor has been fully infected. The second timer is for going into the downed state. It is similar to the deep wound effect as it starts once the survivor is outside the killers terror radius. This should have some synergy with her dark devotion perk. - Allow her to corrupt a pool anywhere on the map without having to go directly to the pool. She could
    0 comments 45 views last activity
  • I imagined something different for this perk entirely when I heard it's name to be honest. Something like being able to see survivor auras while in the radius of the totem. As if they were ghosts. The totems would have terror radius of the killer using the perk. Once broken it would have the same effect if the exposed on survivors. Just a thought I had.
    6 comments 141 views last activity
  • I know they buffed it recently but I think the perk shouldn't even have a cool down.
    8 comments 81 views last activity
  • I always wondered if those tonics he threw should have been bombs that hurt survivors. As a person who plays clown I always saw him being able to use different types of bombs or tonics. One that slows down people, hurts them, paralyses them, etc. I know he won't get a rework since no one cares about the character so I was thinking that they could improve his ability to reload. He has to stop all
    0 comments 22 views last activity
  • The two ways they can buff the plague is to get rid of the ability of survivors to heal when using the pool of devotion to get rid of sickness. Or allow the plague to be able to use corrupted pools anywhere on the map without having to go to the pools. There has to be a bigger incentive for players to drink from the pools otherwise the latter idea is still not going to work. So they could make it
    14 comments 501 views last activity
  • I was thinking why not just get rid of the requirements of having it be under the killer's terror radius while in a chase. It should still be able to fill up while you're in a chase if it requires that much time to even use it.
    3 comments 31 views last activity
  • I think it's unfair that other blood point earning perks have a secondary effect. I think they could combine we're gonna live forever with we'll make it into one perk. Or make it so that whenever you would gain a token to be able to heal at 100%. I do think the perk deserves a secondary effect especially considering killers have barbecue and chili.
    4 comments 31 views last activity
  • I think Autodidact needs an increase in skill checks as you gain tokens. It's already hard enough to get to 5 tokens because of the randomness of skill checks. It would be fair if the player is rewarded for all of that healing and earning tokens. There are rare times where a player gets to five tokens but still isn't able to use the benefits of the perk because it doesn't proc a skill check. By t
    Mod
    2 comments 111 views last activity
  • To improve boil over I was thinking about disabling the nearest hook for a survivor to use forcing them to actually deal with the wiggle. Increasing the wiggle to 100%. I feel like the aura reading is useless if you can see the hook that close anyway. It would be cool to get struggle points as well but that's just a bonus.
    5 comments 71 views last activity
  • To improve boil over, I was thinking why not disable the nearest usable hook a killer can use? Also increasing the perks effectiveness to 100% instead of 75% so that iron grasp doesn't make a useless perk completely useless while still being good against it. The aura reading for the hooks seem useless if killers are able to see hooks that close anyway. It would be cool if it received bloodpoints
    Mod
    9 comments 181 views last activity
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