Beflap
Beflap
About
- Username
- Beflap
- Joined
- Visits
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Discussions
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I, as a builder, want to give the raider absolute HELL. I see this game as chess . I make sure every square the raider moves has consequences, making sure the raider has to adjust constantly. No safe spots. But there is a problem. The raiders always get the advantage over time. Traps get more expensive or are being nerfed. When I used to build a map, I always have to take into account that2 comments 21 views last activity
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https://youtu.be/NxhOXzsVfLk I’ve been experimenting with shooting exploding guards at raiders. It is difficult to time the trigger because every raider has it’s own playstyle but it sure is fun. In this video you can somewhat see how it’s built. This is probably a glitch but I don’t think this can be exploited because it takes a lot of time to set up, it is expensive and i0 comments 11 views last activity
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Currently when someone quits after dying one time the kill ratio of the base goes down significantly. Currently it is: Amount of succesfully and unsuccesfully raids divided by kills = kill ratio And it should be: Amount of succesfully raids divided by kills of succesfully and unsuccesfully raids. Why does this matter? Eventually this game will get leaderboards because the players want to3 comments 31 views last activity
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Brutal seems to be getting easier with each update. Maybe introduce Elite mode? I keep flying through all these traps with ease most of the time. I'd like to be challanged. A simple fix for this is let the traps trigger twice as fast just in this mode. That will be interesting.2 comments 61 views last activity
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I seem to beat every map nowadays. Does anyone know an impossible one that I can try?0 comments 11 views last activity