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BanbaGanoosh

BanbaGanoosh

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BanbaGanoosh
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  • Deathbound is one of the worst perks in the game, and for a perk with such a cool concept that is really disappointing. Essentially the concept is to force survivors to stay together after healing, creating groups of survivors that are more easily pressured. To create a more threatening reason to avoid healing or stay together, I would suggest to change deathbound to, If a survivor is healed b
    0 comments 21 views last activity
  • Freddy's kind of boring and I liked the strategic playstyle of old Freddy, some credit to @gfed on the discord server for this idea. Power: Freddy must put survivors to sleep before being able to hit them or for them to be able to see him and hear his terror radius, this takes less time depending on how much sleep timer the survivors have left from the current 60 seconds. Freddy's teleport rec
    15 comments 232 views last activity
  • Hey guys not sure if this is the place for this sort of thing but here I go anyway Keys can often be frustrating for many killers to go against because they can unexpectedly allow survivors to escape from a situation where you would have most likely been able to win. Many have suggested giving the key an animation but I think they need a complete change so here I go First of all the aura readin
    0 comments 21 views last activity
  • Map: okichitaw marina-an abandoned harbor outpost, with one section being a lighthouse and the other being a port Killer: The Hermit (concept art attached) A waterlogged killer, capable of traversing the map and surprising survivors with his power: Vile Depths Vile Depths Hold m2 to create a 2m wide vile depths trail below your feet and within 10 meters ahead where you are looking [If this is
    2 comments 32 views last activity