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Archer1994

Archer1994

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Archer1994
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  • As we all know, the new Ruin doesn't provide enough early-mid game slow down and pressure, which is why hex totems exist. In it's current PTB form, the strength of the ruin doesn't warrant it being a hex perk. I always interpreted a hex perk as being more powerful than a non-hex perk, with the caveat that it can be destroyed by the survivors. So I'm suggesting a slight change to the suggested rui
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