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AdelaFoofur82

AdelaFoofur82

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AdelaFoofur82
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  • There is a lot of people crying about how unbalanced is this game. Besides specific perks, survivors complain about tunnel and camping the most, and killers about gen rush. The perks the make game interesting and different overtime, but camping/tunneling/gen rush don't. That is the pont of all this crying. I don't care if i die as survivor or if i kill no one as killer. I want to have a great ti
    30 comments 651 views last activity
  • Please, it's really a pain in the ass, to complete one challenge and have to look for it in every single tome, because you always open the tomes for the last one, but I may have just done a challenge from a different one. You should put all the tomes visibles on top of the open one, with a yellow aura on the tome who has some challenges done but unredeemed. The aura could be blue for the tome who
    0 comments 11 views last activity
  • In Spanish de perk "Éxito aplastante" appears at the end of the list, when it should be ordered as it starts with "e". The same would happen with á,à,â,ä or other variations from different languages.
    0 comments 1 views last activity
  • The Moon and the Sun (and stars as well) are considered being that far away, that should look like spheres (circles on 2D) no matter where is the point of view. In all the maps, if you look at the Moon leaving it in one corner on the screen you can see how it shapes changes to an ellipse, what is an incorrect rendering.
    1 comments 12 views last activity
  • Saboteur perk is a low used perk, so when you play the most of the times when you unhook a survivor and you want to heal them, you unhook and press action key right away. With Saboteur in your build, the application gives to saboteur the hook priority and when you unhook a survivor and try to heal you cannot, and then sabo'ing starts. You don't want to saboteur the hook really, stops the action a
    1 comments 2 views last activity