delonzoka
delonzoka
About
- Username
- delonzoka
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Comments
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2180762#Comment_2180762
yes it was.
like i said. 90 degrees during rush, 90 degree lunge.
I tried this a couple times, but that flick that he made in the video wasn't possible, in the best attempt I was able to get a 130 degree ''flick''
My friend told me that he had to do 2 flicks in like 1 second, maybe my mousepad is too short for that.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2180762#Comment_2180762
yes it was.
like i said. 90 degrees during rush, 90 degree lunge.
Im gonna test this rn, see if I can do that in other loops except for this car, that does not have collision at all.
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Was this video made after the 4.7.1 patch? If it is, it doesn't makes sense, because his lunge was waaaaay more than 120 degrees
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2180711#Comment_2180711
90 + 90 = 180
90 capped turn limit
90 capped turn during rush
wait what?
I even tested, you can't do J flicks anymore, they put the limit at the lunge, the turn while dashing is still the same, so I don't get it what you mean by saying 90 + 90 = 180
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2180698#Comment_2180698
which is... what they did, in essence
I mean, they put a degree limit around 110-120, and a normal J flick is 180 degres, so in essence they just removed the J flicks...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2180686#Comment_2180686
you shouldn't have to adapt to an exploit. now it's been removed and a new way of flicking introduced, which is probably intended
If it was not intended, just put a limit of 180 degrees, while you increase controller sensitivity. Boom, now it's a fair mechanic.
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The J flick was a pretty fun and interactive ''mechanic'' among the high elo players, which you could really feel outplaying others, because you knew what he was going to do. Unfortunately, Behaviour didn't thought that the low elo players had to adapt to the experienced ones, and that just guided to remove the J flick, as the majority of players didn't know how to counterplay J flicks. Just like the curve that Billy can do on loops, people didn't exactly understood how to play against it, but only really good players (low percentage) played this mechanic as a pretty fun one with a nice interaction. Even after almost 5 years being released, playing against ''Curve Billys'' is one of the rarest things out there, why? Just because it's a high elo gameplay, and I don't think the J flick should be removed because of that same reason. To fix the problem with the console players, just increase controller sensitivity, and that's it.
Btw, sorry for the bad english, it's not my native language xd