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zyntex

zyntex

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zyntex
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  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/798374#Comment_798374

    @SpaceCoconut You mentioned the Battlepass again. Interesting thought about that. At the Steam forums and Reddit for Deathgarden, when folks talk about the game needing to go F2P to get players into it since they're averaging 50 or so peak a day, I see people replying with how the Deathgarden Devs have come out and stated that F2P and a cash shop are not necessary, because profits from Dead by Daylight are funding Deathgarden and keeping it afloat right now.

    So, we have all the issues here, and now a new form of monetization, and the Deathgarden Devs come out and openly state that DbD is funding their development?

    I don't follow Deathgarden enough to have seen such a Dev claim with my own eyes, but it might be worth you researching for a video.

    Yes, companies the size of BHVR (and bigger) do such a thing all the time. But given all the lingering and new issues in DbD, and the questionable move to put a Battlepass into it to monetize it further, it does paint this whole thing in a bad light to me when the Deathgarden Devs allegedly come out and claim that a game with a 50 peak player daily base is being funded with profits from this game, in the condition this game is in.

    He did mentioned it in a video already. How they failed on the first iteration and created a new game while beeing funded by DbD.

  • The stupidest part about it in my opinion is locking the lore behind the challenges. Not speaking of the easy ones but the later ones (maybe harder for most of the people).

    Those who are interested in it will have a hard time.

    Also just doing the challenge stuff then getting killed when you are not interested in ranks is the most efficient way of doing the challenges. gg


    People played like potatos before but now it got even worse!


    EDIT: Let's not forget that we don't have all the meta perks on all characters unlocked because of the stupid grind because we didn't played the game only for the last three years or so. Makes higher ranks fun to play at.


  • @Malkraz said:

    This is an issue with latency and lag compensation, not the hitboxes themselves. This problem is unsolvable past a certain point as there's always going to be a discrepancy between what you and the guy 700 miles away see, and it's only going to be exacerbated by dedicated servers.

    But isn't that what dedicated servers and a good network model in general are for?

    Vaulting over something and even getting a step ahead just to get downed because the killer hits your hit box which was way behind you actual player model is really frustrating.

    I wouldn't even mind waiting longer for matches but seeing me getting matches with or against people from other continents adds up to the problem.

  • @Rebel_Raven said:
    zyntex said:

    Since I'm new to the game in general and also just registered here on the forums:

    Can anyone please explain to me what the hell "SWF" means or stands for ingame?

    Survive With Friends. 

    Oh #########! That was to easy... :insertfacepalmhere:

    Thanks man.

  • Since I'm new to the game in general and also just registered here on the forums:
    Can anyone please explain to me what the hell "SWF" means or stands for ingame?