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xPrinceHarlequinx

xPrinceHarlequinx

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xPrinceHarlequinx
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  • Agreed it’s so odd to have that weird requirement thrown in there. I would be happy pretending that it’s an oversight if they would just remove it.

  • @Shikadi said:

    Is there any kind of auto-detection/punish for Killers who don't play the game at all? I'm fairly new and I'm trying to learn/get used to the game but I'm encountering a lot of games where the Killer just doesn't play at all. Just stands at spawn. Weirdly, they sometimes do actions (like attack/use abilities) but without moving, not sure if this is someone at the keyboard or just an automatic thing Killer does if idle for a while.

    Anyway, these games are (obviously) incredibly boring and feel pointless, I know I'm theoretically getting "free" bloodpoints but I don't really care about that, I want to actually play the game.

    Except when you’re going for an adept challenge 😭😭😭😭😭😭😭😭😭😭😭😭😭😭

  • @IWasLrft2Die said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402179#Comment_3402179

    He really should have his traps on him basekit at the very least. Maybe even his addon on that hurts survivors for disarming as well. I think he'd still be in the back half of killer rankings but he'd be better than he is now

    Agreed on the traps to start with. As far as the disarming thing maybe give it an RNG percentage chance for balance purposes.

  • @psionic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401139#Comment_3401139

    Trapper is so damn weak. The fact that you have to find your power on the map, put your power on the map again and having luck the survivors fall off on them (when they still have the chance to free themselve) is insanely weak.

    Playing Trapper is asking to lose.

    Not wrong lmao but hes still so fun. I wish they would show him some love with some QOL updates to his kit or a rework

  • These are absolutely adorable

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402164#Comment_3402164

    I don't care about that change. I do care about balance. If OP stated we want to change what is being done with the game so add this and adjust rest, then I would probably not even comment...

    I am the OP lol and as stated in my first reply to you, I'm fine with the tweaks lol. I thought that was common sense that there would be a period where number tweaks would have to happen for balance purposes. Being that this would be a lot to code, its literally probably never going to happen. It's a fun "what if" post. Thats all. Nothing more, nothing less lol. I hope you have a blessed day.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402144#Comment_3402144

    Last stats said - average across all MMR 59% kill rate. High MMR (to clarify - 5% of best players on that killer - so this technically does not automatically mean top mmr if said killer is weak overall) it's actually 61%. So the opposite is true apparently.

    That data data also had nurse, spirit, and blight with the same kill rate as The Onryo so like.......... anyways I feel like we are getting off topic, my suggestion had to do with objective speed not kill rate as well as a refresh of the game. Do you honestly want to just hold m1 and hit space a few times and leave for the rest of this games life? What are some suggestions you might have for additional objectives, on either side?

  • @Gandor said:

    So the gens will go to 50s then to balance this out? Just a reminder - kill rate is already 60+%

    I'm sure there would definitely need to be tweaks to the numbers and I'm not against it. I was asked to give ideas as to what to do additionally and that's what I did. As far as kill rate, I believe that also includes new players (where the kill rate is going to be naturally inflated because that is where killers are especially strong) and people who kill themselves on hook, give up, etc. as there isn't a way to discern between that.

    On a non-balance note, it would also refresh the game a little bit and stop it from being an m1 simulator.

  • @Ithiria said:

    Like what?

    I mean honestly, I really enjoyed the F13 format of having to go find things to complete the different methods of escape but I know that BHVR didn't want to do something like that because obviously that would kind of be copying. However, it could be a best of both worlds thing where you have to complete the gens, then maybe the gens power 4-5 additional "power sources" of some sort, which in order to activate you have to retrieve special keys from special chests around the maps, once you have them when you get to the "power source" you have a hack the drone kind of mini game to power them (the arrows game not a brand new mechanic), then the exit gates are powered, but instead of having to open the doors it starts a timer of 30 seconds. At the end of the 30 seconds the gates open and the EGC starts.


    Something like that.

  • @IronKnight55 said:

    Unfortunately, these nerfs had to happen. The perks were getting abused and making games miserable.

    Which is why BHVR should have looked at the root cause of why that was popular (gen speeds) and looked to rework the survivors objective instead. It’s been 7 years of gens and gens only. Give them a secondary mandatory objective prior to gates getting powered and then gen speeds won’t be such an issue.

  • @CrossTheSholf said:

    Lmao. How about we make other killers more viable instead of nerfing the killers capable of holding their own.

    This.

  • @Mechanix82 said:

    It is the literal definition of game breaking. 3 matches today it just wiped out my gen in 4 skill checks. What is BHVR definition of game breaking?

    It really is ridiculous they havent done something about it. I'm sorry if you come across killers still running it.

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