uforce
uforce
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how about fixing game related issues before introducing that "feature". Like in this example the server stopped responding while jumping into the hatch resulting in a 5 minute ban:
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@hockeygoalie78 said:
https://forum.deadbydaylight.com/en/discussion/comment/928315#Comment_928315
https://forum.deadbydaylight.com/en/discussion/comment/928488#Comment_928488
Maybe I didn't phrase what I intended to say properly. I didn't mean that the killer should be punished or is at fault; I meant that the specific survivor should receive the same punishment as if they had simply disconnected (because killing themselves immediately still messes up the balance of the game and has the same negative effect as disconnecting in my opinion). Otherwise, survivors can bypass the disconnect punishment by killing themselves on the hook and the problem is likely to persist.
You cant force ppl to play a match which is wasting their time for whatever reason. Not everyone disconnects for no reason. This system isnt fixing the issue. The targets it aims for will just go other ways. Die early on hook, go afk, or even play against other teammates to ruin their match.
This way it wont solve anything.
Also just remove the leave game button, since its only use is to get banned ;-)
Maybe instead BHVR should work out good working AI buddies to take over at least to save the match.
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Well 1 minute to 15 minutes is a huge jump :-P
Thats it. Im willing to help test almost every stuff, but thats it...
Also it wont solve the point in problems. ppl will just start going afk, use task-manager, alternate programs to kill connection, and so on. Mostly they dont dc for no reason :-P