tony42545
tony42545
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- tony42545
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@Awakey said:
Add a TL;DR, then maybe I'll comprehend a little better.
This is the Great Wall Of Text.
actually it's two walls i separated it down the middle
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if you ask me the reason that docs always tunnel or camp is because they have a weak power that is only good at the beginning of the game and at pallets that are already unsafe so normally they will run add-ons to make them selfs stronger but some people might not and if they don't they have no power to pressure the survivors so they resort to dirty methods like camping and tunneling to get their kills because his weak power is strong in that aspect
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well thank you everyone who is looking at this and sorry if i seem a little rude i don't mean to it's just a little frustrating to see the first two comments as no and opposite of yes as an response i kinda get lost there and have no insight to what there saying and thinking which is what i see toxic people do all the time after a game you have to do dirty plays in order to at least get a simple kill for instance reported and EZGG instead of a reasonable agurment about how both sides could have done better
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unrelenting wouldn't be a easy second hit the way i see it is a perk to get closer to the survivors not like the bug that happened during the freddy rework were after hitting the survivor your going like 200% speed but more like a survivor walking speed cause right now you basically are standing still after you hit a survivor but if you were to use unrelenting instead of standing still you can walk so you can close that gap a little but not to the point were your screaming OMG THE KILLER IS MOVING FASTER THEN THE SPIRIT WITH ADD-ONS AND NOW HE DOWN ME IN TWO SECONDS UNRELENTING OP. also side note survivor mains that are toxic and want killers to suffer and have no power
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some my main guess for the reason everyone dislikes this idea is because they either are a survivor main that doesn't want killers to have better perks and just didn't read just said no or you didn't understand what it said but instead of asking what it means you just have a simple answer that not helpful and can't start a discussion so i will re-word my idea with an example so to start this idea out the way it would work is every attack you miss you would recover faster right? thats base but i know that this doesn't benefit the killer enough to use it in chase so i thought that if you were to be able to move faster after hitting a survivor it would benefit better killers that don't miss all the time like a rank 20 so this is how it would work lets say all killers run at 100% and survivors ran at 80% but when a killer hits a survivor there movement speed drops all the way from 100% to 10% and the survivors get a speed boost all the way to 120% for 3 seconds to get some ground from the killer so what unrelenting would do is let the killer move at 50% movement when they hit instead of 10% so they can at least get a little closer to the survivors also the speed boost will only last as long as the the animation for the blade wipe meaning that save the best for last will not combo with it that well i mean like save the best for last will only make the blade wipe like half a second making the speed you get useless but when you have lower stacks unrelenting will give you the little boost you need
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yes?
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that sounds very reasonable and i like that idea a lot as well as my own and something i just thought up was that this will make using make your choice easier because it will show you who saved the the person but thank you for replying to my idea