syphonedSalt
syphonedSalt
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- syphonedSalt
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@Peanits said:
This isn't something we're looking to add at the moment. The rotating guards are a core part of his power. That said, if there is one you want to appear more than others, there are add-ons you can use to make them appear twice in a row.
Is the guards also not being able to hit anyone and literally deciding to walk THROUGHT PALLETS over just turning to the left to hit a survivor "a core part of his power"? Cuz I've found more success with Knight literally NOT USING HIS POWER than bothering myself to slowly place a guard down just for a survivor to leave the loop at mach 5, if my guard does catch em, they're so slow that I end up running besides my guard cuz survivors can just W key them. I would much prefer to hit a survivor from 5 miles away with a hatchet or just play nurse than to ever touch knight with how bad his power is.
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Same issue here.